Liftoff(Vungle)Liftoff(Vungle)

Introducing Liftoff and Singular’s 2025 Casual Gaming Apps Report

By Ruoji Tang | April 28·2025年4月28日·5 分钟阅读

摘要

移动游戏市场在2022-2023年的参与度下滑后正稳步复苏。据Sensor Tower数据,游戏支出同比增长4%,策略、解谜和动作品类的稳健增长是主要驱动力。GameRefinery指出,中核偏休闲游戏正成为行业主流,而三消品类在饱和问题后意外复苏。

用户获取策略持续演进。新广告格式为游戏发现提供了更动态、个性化的路径。尽管游戏内广告仍贡献大量安装,但许多UA团队正探索其他供给来源,在移动游戏生态之外(如工具、娱乐和社交应用)寻找新玩家。

休闲游戏如今将留存与可持续收入置于与规模同等重要的地位。过去12个月中,游戏机制与变现方式迎来创新:混合休闲模型日趋流行,开发者通过音频广告等侵入性较低的创新优化IAA环境,提升玩家体验。

Liftoff与Singular的2025年休闲游戏报告分析了最新成本、收入与参与度数据,并提供可操作的规模化建议。报告还深入分析了GameRefinery数据列出的过去一年头部休闲游戏,剖析支撑收入增长的新机制与变现策略。

关键基准包括:来自Singular的休闲游戏成本与收入基准、Liftoff关于休闲游戏安装来源的数据、GameRefinery列出的近两年头部休闲游戏榜单,以及GameRefinery专家对休闲游戏子品类在UA、变现和开发趋势方面的最新洞察。

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