文章指出,世界杯等大型体育赛事已不再是单一的电视事件,观众在半场、争议判罚等时刻会主动拿起手机查看比分、数据和高光时刻,形成同步的多屏体验。这种“第二屏幕”行为成为常态,据eMarketer预测,2026年80%的美国成年人将使用智能手机作为第二屏幕。
Liftoff通过旗下Vungle Exchange的体育类应用数据显示,世界杯期间广告展示量较赛前增长90%,独立用户增长约40%。这并非现有用户的时长增加,而是数百万新增观众涌入评分应用,创造了大量优质的非游戏类SDK直连广告库存。这些用户行为具有主动性和目的性,品牌曝光更贴近实时需求。
体育伴侣应用BeSoccer的数据进一步印证了这一趋势:世界杯期间其iOS端DAU增长63%,访问量增长128%,屏幕浏览数增长71%,程序化RPM增长72%。该应用的流量高峰与电视直播同步,显示出移动端与电视端的强互补性。
然而,品牌在移动端的广告投入明显不足。Liftoff委托Altman Solon的研究显示,2024年广告主在第三方移动APP上的每用户小时投入仅为0.07美元,而CTV为0.24美元,传统电视为0.38美元。这为品牌提供了以更低成本获取高注意力用户的机会,但需要转变投放策略,将移动端作为大型赛事营销的标配。
文章强调,品牌无需在电视和手机之间二选一,而应设计多屏协同的营销计划:以电视和CTV营造共享情感体验,同时通过移动端在赛前、半场、赛后等关键触点覆盖用户的主动行为。这一策略同样适用于奥运会、NBA季后赛等其他大型体育赛事,帮助品牌在消费者注意力碎片化的时代实现更完整的覆盖和增量提效。
值得关注的是,这篇文章揭示了重大体育赛事中移动端注意力价值的系统性低估。广告费用与用户时长存在显著倒挂——电视端的CPH(每用户小时成本)是移动端的5倍以上,但消费者在赛事期间的实际注意力分配已趋向多屏并行。关键信号在于,这种错配并非孤立现象,而是反映了程序化广告在非游戏类高意图场景(如体育数据App)中的定价洼地。
对于UA与变现团队而言,这类赛事周期的增量库存具备双重价值:一是用户主动触发的行为数据(查比分、阵容)天然携带高精度兴趣信号,二是与电视形成的时间互补(开球前、中场、赛后)能覆盖传统电视投放的注意力空白。从行业趋势看,随着2026世界杯临近,跨屏预算的重新分配将成为必然,但当前第三方移动App的变现效率仍低于CTV,这意味着提前布局此类场景的流量方有望在预算迁移中获得议价权。
Analysis of 2022 World Cup mobile data reveals that the tournament's largest engagement window occurs early, with sports entertainment installs spiking 189% and sports news 204% on November 22. Engagement revolves around national team matches, with significant spikes from non-participating markets like China (+1,294% sports entertainment installs). For 2026, brands must adapt in real-time to shifting attention across matches and regions. Adjust's AI-powered attribution and analytics provide the visibility needed to capitalize on these global events.
The 2026 Sports Report reveals key trends for ad ops: FIFA World Cup drove record sports app downloads (137M in Q2 2026), with Latin America surging to 77M. Prediction markets (Kalshi, Polymarket) are rapidly gaining share in US sports wagering, now 16% of cohort MAUs, offering new ad inventory. WNBA audience grew 5x in two years, attracting diverse advertisers like Health & Wellness (+10x YoY) and CPG (+8x), signaling expanding opportunities beyond traditional sports. Mobile engagement peaked during the tournament, making major events critical for user acquisition.
Cross-platform measurement resolves the common problem of fragmented, device-level reporting that inflates ROAS and misallocates budgets. By unifying customer identity across web, mobile, CTV, and other surfaces, marketers gain a single view of LTV and attribution. AppsFlyer provides this via CUID stitching and Product Line grouping, enabling real-time, deduplicated insights without manual BI work. Key benefits include accurate cross-platform ROAS, elimination of duplicate attribution, and reliable data for AI-driven optimization.
Sports publishers face unique monetization challenges due to event-driven traffic spikes. AI-native SDKs like Moloco optimize ad revenue in real-time without harming user experience. By connecting publishers to premium demand and leveraging machine learning, these tools help maximize yield during high-engagement moments. Key publishers (LiveScore, Sofascore, etc.) adopt Moloco to balance revenue growth with fan retention. The trend reflects a broader shift toward transparent, automated monetization across the app ecosystem.
Marketing attribution is critical for connecting spend to revenue, but platform self-reporting and last-click bias distort budget decisions. Single-touch models (first/last-click) are simple but miss the full journey; multi-touch models (position-based, data-driven) are more accurate but require robust data. Mobile attribution is particularly challenging due to ATT, SKAdNetwork, and cross-platform gaps, necessitating a mobile measurement partner (MMP) for independent, deduplicated measurement. Clean attribution data is essential for AI-driven optimization—bad signals lead to bad decisions. Starting with position-based attribution and incrementality testing provides a practical foundation.
European finance app installs hit 960M in 2025 but grew only 0.4%. BNPL apps grew 40% while crypto fell 35%, signaling a shift to utility. Neobanks win acquisition; traditional banks win retention (1.5-2x Day 30 rates). Web-to-app drives 41.8% of conversions but most brands can't measure the handoff. Nearly 1 in 2 investment app installs in Western Europe is fraudulent, distorting CPI and ROAS. Winning brands prioritize engagement, fraud detection, and cross-platform measurement.
Whiteout Survival led global mobile game revenue in June 2026, driven by strategic live-ops events. Key revenue drivers include themed updates, IP collaborations (e.g., MONOPOLY GO! with Simpsons), and real-world sports tie-ins (FIFA World Cup). Downloads were led by ROBLOX and Free Fire, with directional puzzle games gaining traction. For ad ops, targeting during event-driven spikes and leveraging cultural moments can optimize campaign performance. Note that third-party Android data is excluded.
One person built, shipped, and marketed a mobile game in 14 days using AI tools, achieving 5,563 installs at $0.39 eCPI on $2,200 spend. MCPs (Model Context Protocol) were critical for agentic workflows. The AI agent CLAW managed ad campaigns via AppsFlyer MCP and BigQuery. Data Locker streamed raw data for analysis. Key takeaway: vendors must offer MCPs for fast, agentic data access; measurement stack (Data Locker, ROI 360, Creative Optimization) is essential for solo teams; human+AI beats AI alone.
文章驳斥了广告业对in-app广告的三大迷思:库存质量低、广告格式差、通过Big Tech即可覆盖。实际生态已进化,AI优化与原生格式提升质量,开放生态蕴含巨大价值。品牌与代理商应重新评估in-app投放策略,将其作为核心渠道。
文章反驳了“所有DSP库存相同、选择无关紧要”的观点,指出DSP的模型智能才是差异化核心。同样的曝光,不同DSP因模型不同会产生完全不同的出价与决策,从而影响投放效果。建议广告主采用多DSP组合策略,通过模型互补实现增量提效。
文章指出,在AI时代,创意品味而非AI工具本身才是移动营销团队的真正壁垒。多数团队测试不足,顶尖广告主每周发布超过50个创意变体,但高预算团队在创意数量上具有结构性优势。创意总监角色正从执行者演变为策略与品味的掌控者,而“人工制作”的定义已...
2025年金融与加密应用的用户获取支出增长47%,再营销支出增长115%,行业重心从获客转向全生命周期运营。该报告结合Liftoff Accelerate投放数据与AppsFlyer留存归因,揭示了H2预算加速、iOS与Android分化、...
2026年消费级App趋势显示,社交功能从可选附加升级为留存核心驱动,通过连接、协作与竞争强化用户粘性。高级留存机制如限时活动、收集系统与进度体系正跨品类迁移,为营销人员提供原生再参与触点与投放窗口。AI应用从概念炒作转向嵌入式实用工具,精...
Liftoff的PEPr项目通过结构化实验框架,帮助广告主在高复杂度市场中区分真实效果与短期波动,优先测试可规模化且与商业目标一致的高影响力策略。项目分为“发现”和“扩展”两类,前者验证新假设,后者基于已验证成果实现增量提效,确保长期积累而...