Liftoff(Vungle)Liftoff(Vungle)

Webinar Recap | Diversifying Revenue Streams: Modern Monetization Strategies for Consumer Apps

By Ruoji Tang·2025年8月7日·3 分钟阅读

摘要

根据Sensor Tower的研究,消费类应用(非游戏)的收入预计将在2026年超过移动游戏,成为最赚钱的应用类别。随着用户在消费类应用中花费的时间增加,注意力本身变得更具有商业价值,更多发行商开始将广告变现作为核心收入来源。

但如何确保最佳效果?365Scores的Monetization Team Lead Guy Tikochinski指出,持续进行A/B测试是关键,包括广告数量、类型、定价等变量,以平衡用户体验与变现收益。他还强调,团队内部需跨部门协作,避免因内部分歧导致策略失误。

Moovit的Ad Operations Lead Nicolas Rames分享了经验:消费者应用拥有直接广告渠道,如娱乐应用用户留存时间长,广告收入年增长达200%。他建议引入订阅免广告模式,并利用激励视频和横幅广告来降低用户反感。Moovit通过屏蔽敏感类别(如约会广告)和优化广告展示时机(如避开票务验证节点),在维持用户体验的同时提升LTV。

在广告格式方面,Liftoff报告显示,App Open广告的eCPM是原生静态广告的8倍,仅次于激励视频;In-line广告的eCPM是原生广告的2倍。Tikochinski认为插屏广告效果最直接,但需控制频率。Rames则推荐尝试Vungle SDK提供的In-line视频广告,以高CPM且不打断用户体验。

未来趋势包括游戏化机制的引入(如排行榜、奖励),以增加用户参与度和广告机会。同时,Rames期望更多发行商能利用第一方数据(如通过Google Ads Manager)增强广告请求,提升CPM与广告效果,这将成为下一阶段变现创新的关键。

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