Global user spending in the top 10 highest-earning mobile meditation apps grew 52% year-over-year in 2019 to $195 million, according to Sensor Tower data. This compares to $128 million in 2018 and just over $8 million in 2015, representing a compound annual growth rate (CAGR) of 121% over five years. Calm led with an estimated $92 million in 2019 revenue (up 46% YoY) and Headspace followed with $56 million (up 33% YoY).
These two apps have been in the top 10 every year since 2015. First-time installs of the top 10 most downloaded meditation apps reached 57.4 million in 2019, up 26% from 2018, and up from 8.6 million in 2015 (CAGR 61%). Calm added 24 million new users and Headspace 13 million.
The category has evolved from a potential fad to a significant revenue contributor, and future growth may see more niche mindfulness approaches.
In 2019, users spent $83.5 billion globally on apps and mobile games, up 17% from 2018. App Store revenue hit $54.2 billion, while Google Play reached $29.3 billion. Games accounted for 74% of spending. First-time installs totaled 114.9 billion, with Google Play leading growth.
AppsFlyer’s 2026 creative data shows video and static image ads reward opposite creative qualities, so ad ops teams should plan, budget, and test them separately. Video spend is concentrating: gaming’s top 2% of video creatives captured 60.7% of spend, up from 53.5%, while image spend spread out. Top spenders are testing far more variations, widening the testing gap. Action/Strategy and Puzzle/Lifestyle show format-specific tone and social-proof reversals; Finance is the exception. Teams should use AI-assisted variation, analyze video winners deeply, keep broad image testing, and measure performance at attribute level.
TikTok hit 738M downloads and $177M revenue in 2019, growing 5x from 2018. India led downloads (44%). China topped revenue (69%). Q4 was best quarter. App faces privacy challenges but growth persists.
TikTok surpasses 1.5 billion downloads, ranking 3rd most downloaded non-gaming app in 2019. India leads with 31% of installs, China 11.5%, US 8.2%. Revenue hits $175M, mainly from China (48.3%) and US (35.7%).
TikTok had its best month in February 2020 with nearly 113 million downloads, 96% Y/Y growth. India led with 46.6M installs, followed by Brazil and US. Revenue hit $50.4M, up 784% Y/Y, mostly from China.
Mobile Legends: Bang Bang reached $502.5 million lifetime gross revenue, driven by $214.1 million in 2019 (up 36% YoY). Asia contributed 61% of revenue, with Malaysia ($87.5M) and Indonesia ($69.2M) as top markets. Google Play accounted for 68% of revenue and 89% of 281.3 million downloads. First-mover advantage helped it surpass Honor of Kings outside China.
Fate/Grand Order surpassed $4 billion in lifetime player spending, with 81.5% from Japan. It generated $1 billion annually in 2018 and 2019, and became Japan's top-grossing mobile game in 2020.
TikTok surpasses 2 billion downloads globally, with India leading at 30.3%. Q1 2020 saw record 315 million installs amid COVID-19. User spending hits $456.7 million, 72.3% from China.
Automotive advertisers are shifting budgets toward localized digital acquisition as domestic growth slows. In China, pre...
Breakout game launches are increasing, driven almost entirely by indie studios. 76 titles sold 500k+ paid units in their...
Sensor Tower’s 2026 game ad report shows ad ops must manage more creative volume, not just bigger budgets. Top US mobile...
Target’s 2026 back-to-school retail media campaign became more concentrated: impressions fell 66% YoY to 781M and partic...
The holiday retrospective shows three distinct ad ops plays. Coca-Cola doubled spend (+110%) and impressions rose 91%, c...
Mobile finance is outpacing broader app trends: global finance app downloads are projected at 8.9B in 2026 (+6% YoY), wi...