Consumer spending on mobile apps across the App Store and Google Play reached approximately $133 billion in 2021, representing 19.7% year-over-year growth from $111.1 billion in 2020, mirroring the pre-pandemic growth rate. The App Store accounted for $85.1 billion, up 17.7%, while Google Play grew 23.5% to $47.9 billion. Non-game app TikTok maintained dominance with $2.3 billion in consumer spending, while Google One topped Google Play revenue.
First-time installs remained relatively flat at 143.6 billion, with TikTok being the most downloaded app on the App Store and Facebook leading on Google Play. Mobile game spending grew 12.6% to $89.6 billion, representing 67.4% of total app spending, down from 71.7% in 2020 as non-game categories like Entertainment gained share. Games accounted for 61.5% of iOS revenue and 78% of Google Play revenue, with Honor of Kings and Coin Master as the top grossers on each platform.
Game installs declined slightly by 1.6% to 55.3 billion, with Garena Free Fire leading on Google Play and PUBG Mobile on the App Store. Overall, the mobile market normalized after the 2020 surge, with sustained growth in non-game categories.
App engagement is vital for retention and monetization. Key metrics include sessions, retention, and DAU/MAU. Strategies: effective onboarding, personalization, push notifications, and deep linking improve engagement and reduce churn.
Japan led per capita mobile spending at $149 in 2020-2021, up 18% YoY. Top 10 markets grew 22% YoY to $65.4B. Thailand saw largest per capita growth increase.
Eight mobile games, including PUBG Mobile, Honor of Kings, and Genshin Impact, each earned over $1 billion globally in 2021. The top two, PUBG Mobile and Honor of Kings, each generated $2.8 billion. This record surpasses 2020's five billion-dollar games.
Adjust has expanded store detection and verification across multiple app storefronts, making Store Type the primary dimension for identifying where an install originated rather than relying on platform or OS alone. For ad ops teams, this means campaign performance can now be analyzed at the store level across Huawei AppGallery, Xiaomi GetApps, Samsung Galaxy Store, Vivo Appstore, and Google Play variants, with independent verification of install origin. Newly detected stores are flagged in AppView with a direct route to configuration, and store-level data flows automatically into reporting, raw data, callbacks, and CSV exports, plus Conversion Rules via Store Rule conditions.
Japan's mobile gaming market remains a revenue powerhouse, generating over $10B in IAPs in the past year despite a slight decline. Downloads are down, but engagement is stable, indicating a mature, high-value audience. Gaming ranks third in Japan's digital ad spend, with the ad market at record highs. Ad ops teams should align with major events and new releases for monetization spikes, balance casual puzzle UAC for volume with strategy/RPG for LTV, and consider cross-platform campaigns.
Top 500 apps reached record 91.7M MAU in Q2 2021, growing 8.4% Y/Y. Business apps led with 42% CAGR since Q1 2018. Entertainment apps average 29 minutes daily, shooters lead DAU in mobile games.
Programmatic advertising automates media buying using AI, enabling real-time ad sales and personalized targeting. It spans channels like display, video, and social, offering efficiency and lower costs.
August mobile gaming saw stable revenue at $6.57B and downloads at 3.76B. Honor of Kings led revenue through major events, while Tencent titles accounted for 5 of top revenue growth spots, driven by China. Download trends highlighted open-world crime games (Gangstar Mirage City), ASMR unboxing (Mystery Dumpling), and casual vehicle titles, with high growth in India, Brazil, and Turkey. For ad ops, seasonal events, limited-time cosmetics, and localized partnerships are key to engagement; emerging genres and fast-growth markets present new user acquisition opportunities. Live-ops pacing is critical for monetization.
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