SensorTowerSensorTower

The importance of wishlists in 2025

2025年1月27日·5 分钟阅读

摘要

Steam愿望清单本是用户主动标记‘想玩’的游戏列表,具有通知折扣、社交曝光和激励转化的功能。然而,近年来开发者通过弹窗或奖励机制强制引导用户添加愿望清单,导致‘伪意愿’用户激增,部分甚至通过作弊手段伪造数据。这引发了对愿望清单作为购买意向指标的质疑:若用户是被动添加而非主动兴趣,其后续转化率和LTV将大幅低于真实用户。

数据表明,愿望清单对游戏上线首周的自然用户获取(UA)仍有显著推动作用——来自愿望清单的玩家在Steam算法推荐和好友可见性上获得优先级,从而提升曝光与下载量。但这一效果随游戏品类差异显著:在超休闲和叙事类游戏中,愿望清单带来的ROAS(广告支出回报率)远低于硬核策略游戏,因为前者的用户决策周期短、依赖冲动消费。

从投放策略看,开发者应区分‘高质量’与‘低质量’愿望清单。例如,通过MMP(移动测量合作伙伴)归因分析发现,来自自然搜索或KOL推荐的愿望清单用户,其7日留存率比强制引导用户高40%以上;而后者在广告变现(如内购或激励视频)中的eCPM反而更低。因此,广告主需放弃笼统的愿望清单数量目标,转而聚焦‘高意向用户获取’(如通过Lookalike模型定向类似种子用户)。

在SKAN(SKAdNetwork)时代,iOS端无法直接追踪用户从愿望清单到付费的完整路径,但Steam作为PC平台仍可通过事件回传实现准实时归因。建议广告主:1)在UA阶段区分自然与付费流量对愿望清单的贡献;2)结合LTV模型筛选ROI>1的用户群,而非仅看CPI(单次安装成本);3)通过AB测试验证“愿望清单按钮”在社区裂变(如好友推荐)中的增量提效。

总结:2025年的愿望清单不再是UA的银弹,而是需配合精准归因(如Adjust或AppsFlyer)与投放策略优化。未来,开发者应更关注‘有效愿望清单’的转化漏斗——从曝光到愿望清单到最终购买的完整路径,而非表面数据。对于中小团队,放弃追逐大DAU式的愿望清单轰炸,转向精品化用户的垂直渗透,可能更符合ROAS导向的生存逻辑。

猜你喜欢

AdjustAdjust

How to scale a gaming app to 1 million players | Adjust

Scaling a gaming app to 1 million users requires AI-driven user acquisition with personalized creatives and playable ads, cross-platform storytelling, and influencer collaborations. Retention relies on adaptive content, community building, localization, and deep linking for seamless re-engagement. Hybrid monetization combining IAP, subscriptions, and ads with dynamic pricing optimizes revenue. Advanced analytics and predictive insights enable real-time campaign optimization. Decision-makers should prioritize AI and machine learning for UA and retention, implement deep linking for frictionless user journeys, and leverage data-driven monetization strategies to sustainably scale and retain a large player base.

utilizing AI technology and·2025年3月19日·5 分钟阅读阅读文章 →
AppsFlyerAppsFlyer

2025 App Marketer Survey

The mobile advertising industry is optimistic heading into 2025, with 80% of marketers expecting the year to be as strong or stronger than 2024. Non-gaming apps are driving growth, with downloads up 12% YoY and IAP revenue increasing 20%+. Marketers are prioritizing profitability and ROAS, with over half reporting more aggressive KPIs. Generative AI is already benefiting creative production and optimization. iOS re-engagement remains underleveraged, and most marketers are still adapting to SKAN. Budgets are increasing, with a focus on ad networks and self-attributing networks.

Shani Rosenfelder·2025年2月17日·4 分钟阅读阅读文章 →
AdjustAdjust

Ultra casual games’ impact on mobile gaming | Adjust

Ultra casual games are emerging as a dominant force in mobile gaming, offering simple, satisfying gameplay and ad-based monetization. They generate significant revenue through high-volume ad impressions, rewarded video, and interstitial ads, with some titles earning $50k-$70k daily. Vietnamese studios lead the market due to cost-effective development and data-driven optimization. For ad ops decision-makers, the key takeaway is the potential for high-reach, low-CPM campaigns in markets like Vietnam, aided by MMPs for accurate attribution.

Pixit Labs·2025年3月3日·3 分钟阅读阅读文章 →
UnityUnity

Extend Your Holiday Success: Q5 Strategies for Mobile User Acquisition | Unity

Unity trademarks are owned by Unity Technologies. Other names and brands are trademarks of their respective owners. This notice clarifies trademark rights in advertising.

Savannah Cookson·2024年11月14日·1 分钟阅读阅读文章 →
UnityUnity

Industry Perspectives on 2025 Mobile Gaming Trends | Unity

2024 mobile gaming revenue reached $80B on App Store & Google Play (+4% YoY), with casual, casino, and strategy genres showing double-digit growth. Key 2025 trends include user-level monetization customization, IP-driven games reducing CAC, AI-powered personalized gameplay, programmatic CTV maturing with greater accountability, and puzzle game dominance in markets like Vietnam. Decision-makers should focus on live-title optimization, genre expertise, and cross-platform programmatic strategies.

Sari Berkovich·2025年1月7日·4 分钟阅读阅读文章 →
UnityUnity

2024 Roundup and Spotlight on Mobile Game Growth | Unity

This article notes that Unity, its logos, and trademarks belong to Unity Technologies. Other brands are trademarks of their respective owners. It's a legal disclaimer found in advertising contexts.

Savannah Cookson·2024年12月17日·1 分钟阅读阅读文章 →
UnityUnity

Unity’s Perspective on 2025 Mobile Gaming Trends | Unity

Unity's 2025 mobile gaming report highlights key trends including expansion of rewarded marketplaces beyond games and mobile, increased adoption of ad-supported models by subscription apps, resurgence of midmarket titles, hybrid-casual game dominance reshaping ad strategies, APAC developers expanding globally, and long-format playables for scaling. Ad ops decision-makers should focus on diversifying ad formats, leveraging rewarded video, and optimizing for user engagement with longer creatives.

Sari Berkovich·2025年1月7日·4 分钟阅读阅读文章 →
MolocoMoloco

In-App Bidding vs. Waterfall: What’s Best for Your Mobile Game?

For ad ops decision-makers, in-app bidding is now the dominant mobile ad monetization approach, comprising ~80% of typical setups. It outperforms waterfall by automating demand prioritization, driving higher eCPM and ARPDAU through real-time competition. Hyper-casual games benefit from high fill rates and efficiency; casual games leverage hybrid IAP/IAA with bidding for volume; mid-core/hardcore games see premium eCPM without latency. Ad networks like Moloco offer 100% direct demand, enhancing transparency and revenue. Starting A/B testing and transitioning from waterfall is recommended for future-proofing monetization.

Minhwi Joo·2025年4月1日·4 分钟阅读阅读文章 →

更多来自 SensorTower

Snack Brands Are Hungry for Retail Media

2026年上半年,零食品牌成为零售媒体食品类目中最大的广告主,占据了近三分之一的展示量份额,其中薯片、椒盐卷饼和爆米花品类贡献最大。品牌如Frito-Lay、David Protein等通过多元化的零售商合作与渠道策略(如Amazon On...

2026年8月18日·2 分钟阅读

Income Brackets, Heatmaps, & More: What's New In Audience Insights

Audience Insights新增收入百分位与热图对比功能,支持同时比较最多五个受众细分,帮助广告主更精准地评估目标人群的消费力与特征。新功能可直观呈现不同受众在年龄、收入、性别等维度的分布差异,优化投放策略。通过对比流媒体平台或竞品用...

2026年8月11日·4 分钟阅读

Q2 2026 Digital Market Index: Monetization Depth Outpaces Download Growth

Q2 2026数字市场指数显示,移动市场正从下载量驱动转向变现深度驱动,全球IAP收入达436亿美元(+5.3%),非游戏收入成为增长引擎。Puzzle游戏逆势增长17%至40亿美元,生成式AI消费支出翻倍,美国广告支出反弹至490亿美元(...

2026年8月11日·3 分钟阅读

ChatGPT Ads Are Here! Now WE Are Tracking The Machine

Sensor Tower 首度开放 ChatGPT 广告监测能力,揭示美国市场投放趋势:购物类广告从4月36%降至7月25%,金融类从2%升至12%。Booking.com 以超5000万曝光、700+素材成为头部广告主。在 ChatGPT...

2026年8月10日·1 分钟阅读

The Art of The Steal: GTA VI is Coming, And This is The Game Tracker You Need to Prepare

GTA VI预售势头强劲,截至7月20日PlayStation和Xbox合计销量达408万份,净收入3.95亿美元,显示出游戏市场的巨大需求。广告投放方面,Rockstar在TikTok、Meta等平台集中投入,TikTok占数字广告支出的...

2026年8月6日·2 分钟阅读

Top 10 Worldwide Mobile Games By Revenue and Downloads in July 2026

Sensor Tower数据显示,2026年7月全球移动游戏收入达66亿美元,环比增长7.7%,《王者荣耀》和《Pokémon GO》分列收入榜和增长榜前列,头部产品通过持续的活动运营与IP联动驱动用户付费。下载量方面,全球达37.2亿次,...

2026年8月4日·7 分钟阅读