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How In-App Advertising is Revolutionizing Ecommerce Customer Acquisition

By Jeff Sue GM, Americas at Mintegral·2025年11月7日·3 分钟阅读

摘要

文章指出,长期以来电商企业偏向网页广告,因其具备更好的定向控制能力;而移动应用曾面临高交易费率(约20%)及以CPM/CPC为主的上漏斗目标问题,缺乏转化保障。但如今多个利好因素正推动电商企业转向应用内广告。

首先,电商应用本身的作用增强。据DigitalCommerce360数据,2024年拥有专属应用的Top 1000零售商销售额增长7.4%,而无应用零售商仅增长4.2%。同时,游戏受众显著扩大——电子软件协会数据显示,平均游戏玩家年龄为36岁,60%的成年人每周玩游戏,47%为女性,这为电商触达新客群提供了肥沃土壤。

其次,移动应用提供远超网页的丰富广告格式与定向能力。例如,游戏开发者可实现100%全屏广告,结合动态创意优化针对不同用户展示个性化版本,而网页广告通常仅为占据屏幕5%的横幅。电商广告主可使用激励视频后跟动态端卡,展示用户感兴趣的商品并叠加促销码,在拥挤的游戏广告环境中脱颖而出。

更重要的是,移动广告网络已从固定CPM/CPC转向绩效驱动的CPE(按事件付费)和ROAS(广告支出回报率)模型。广告主仅需为预期结果(如下载、购买)付费,而非曝光或点击。广告网络算法会针对目标CPE(如每次转化25美元)或目标ROAS(如每1美元支出回收3美元)自动优化,使投放更具确定性和成本效益。

早期成功案例将加速从网页到应用内广告的迁移,Emarketer预计2024年美国移动电商占电商总额近45%。对电商广告主而言,应用内渠道提供了更好的格式、更深度的定向和可预测的回报;对开发者而言,则意味着高价值广告收入与用户留存的双赢——Deloitte发现72%的游戏玩家在接触高质量广告后更可能继续游戏。最终,应用内生态使广告主能按实际转化付费,同时帮助消费者更便捷地下载应用并购买产品。

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