MintegralMintegral

A Guide to Acquiring Paying Players in Japan and South Korea's RPG Market

By Octavia Li·2025年10月12日·4 分钟阅读

摘要

文章指出RPG品类在全球IAP收入中占比超40%,但2025年Q2同比下降12%,日韩市场虽UA成本高(日本CPI约$2.78,近乎大盘两倍),但ARPD分别为$60+和$25+,长期LTV可覆盖成本,值得重投入。

日韩UA策略差异显著:日本侧重预注册期通过X等媒体造势并优化广告创意本地化;韩国则更激进,常采用名人代言+主题曲+高质量电视广告的组合拳,虽拉高CPI但能快速积累势能。

文章推荐三种高效投放策略:Target CPE通过监测首次付费行为直接竞标,获取高意向用户;IAP ROAS利用oCPI实时预估LTV并动态出价,平衡成本与回报;可玩广告让用户试玩核心玩法,替代传统明星广告,降本增效。

最后,文章强调Mintegral平台的Target CPE和IAP ROAS策略能帮助RPG开发者精准识别付费用户,实现ROAS目标。鼓励开发者联系客户经理或试用自助广告平台以启动首轮投放。

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