Mintegral在AppsFlyer新发布的《广告平台综合表现报告》(2025年版)中全面突破:Android游戏类全球规模排名第2,仅次于Google,领先Meta;iOS游戏类全球规模排名第3,仅次于Apple Search Ads与AppLovin。在iOS游戏子品类中,Mintegral进入模拟、动作、解谜、休闲、超休闲等五大品类的全球规模Top 5,并在桌游、模拟等细分赛道位居榜首。iOS非游戏领域同样表现亮眼,电商(东欧规模第5)、工具(全球规模第6)、生活文化(全球规模第9)的排名显示其品类多元化进程加速。
Android端,Mintegral在竞速、动作、休闲、体育、超休闲、博彩与三消等七个子品类均进入全球规模前五,整体维持高竞争性品类的强势覆盖。区域表现上,iOS西欧模拟游戏规模排名第2,Android拉美动作游戏实力排名第2;在日韩等高UA成本市场,Mintegral取得iOS游戏全品类规模第3;东南亚市场则获得iOS模拟游戏规模第2、Android策略游戏实力Top 5的成绩。再营销方面,Mintegral在亚太购物类再营销实力与规模排名分别为第6与第8,证明其在高价值用户唤醒与LTV延长方面的能力。
在AppsFlyer本次新增的创意指数中,Mintegral凭借旗下Playturbo创意自动化平台,进入全球动画创意和“动画+实景”融合创意两个子榜单的Top 10。该指数专门衡量视频素材(如UGC和玩法演示)的创意表现力。Mintegral的排名反映了其在可玩广告、富媒体视频以及自动化创意优化上的持续投入,帮助广告主提升用户互动与转化率。
报告还收录了多家广告主对Mintegral的反馈:Winedrops表示其试用量在短期内增长10倍;Zedge指出Mintegral起量快,ROAS达标周期仅两周(其他网络通常需3-4周);BPMobile强调其iOS端CPE模式成功解决了超量投放的顾虑;Stillfront Group则称赞Mintegral的机器学习方案为美国市场iOS与Android用户带来2倍增长。这些案例印证了Mintegral在用户获取、增量提效与平台灵活适配上的实际价值。
Mintegral正持续增强机器学习能力,最新推出的IAP ROAS模型帮助开发者精准定位内购事件,基于预设ROAS目标获取高付费用户。结合其丰富的第三方应用商店流量资源,Mintegral致力于为全球应用提供覆盖用户获取、广告变现与再营销的全链路解决方案。本次报告中,Mintegral共进入iOS归因指数、Android指数、再营销指数及创意指数四大板块的300+细分排名,反映了其作为头部广告网络的综合实力。
App measurement is fundamentally different from web analytics due to data fragmentation across ad networks, devices, and apps. A Mobile Measurement Partner (MMP) like AppsFlyer bridges these gaps, enabling unified attribution, fraud protection, and LTV measurement. For eCommerce, granular event tracking, deep linking, and privacy-safe data collaboration are critical. Leaders should focus on metrics like IR, CPI, LTV, and ROAS, and adopt AI-driven optimization to overcome challenges like ad fraud and privacy changes. The future is Connected Commerce—integrating apps, web, retail media, and AI.
In 2025, non-game apps surpassed games in revenue, with total in-app spending hitting $167B. APAC publishers drove a $2.58B increase in gaming revenue. Short Drama and AI Assistant categories saw explosive growth, while Blinkit, Shopee, and DeepSeek led their sectors. For ad ops, this signals shifting user attention toward lifestyle, commerce, and AI tools, creating new inventory opportunities beyond gaming.
AppsFlyer’s 2026 creative data shows video and static image ads reward opposite creative qualities, so ad ops teams should plan, budget, and test them separately. Video spend is concentrating: gaming’s top 2% of video creatives captured 60.7% of spend, up from 53.5%, while image spend spread out. Top spenders are testing far more variations, widening the testing gap. Action/Strategy and Puzzle/Lifestyle show format-specific tone and social-proof reversals; Finance is the exception. Teams should use AI-assisted variation, analyze video winners deeply, keep broad image testing, and measure performance at attribute level.
Remarketing measurement relying solely on clicks misses view-through attributions, cross-platform journeys, and fraud, leading to misallocated budget and eroded efficiency. AppsFlyer advocates for independent, cross-channel, fraud-protected signals to unify attribution, deduplicate claims, and provide real-time postbacks for better optimization. Key data points include 50% higher paying user share for shopping apps running remarketing, 20% higher ROAS for gaming teams with unified attribution, and vulnerability to click flooding. Actionable takeaway: invest in a robust measurement foundation to capture true campaign influence and scale efficiently.
Ramadan drives high mobile engagement in the Gulf, but success hinges on pre-Ramadan acquisition for higher LTV and remarketing during the month. eCommerce peaks early; finance responds to mature market triggers; travel converts at Eid. Post-Ramadan, focus on retention over acquisition to stabilize. AI tools are operational but measurement lags. Key takeaway: plan early, leverage remarketing, and phase strategies by period.
TikTok's full-funnel automation, integrating creative, media, and measurement, addresses fragmentation in AI tools. Brands using Smart+ and GMV Max see improved ROAS and CPA. Case studies show Naturium achieved 3.5x ROAS, PHLUR 191% higher ROAS, and Leatherman 97% revenue increase. Symphony and Content Suite enable scalable, authentic content. The key is pairing automation with strategic storytelling.
Moloco reached #5 in AppsFlyer's 2025 Performance Index, up from #15 in 2023. It ranked #4 in iOS gaming globally and top 5 in many categories. New recognitions include #2 in Creative Index and first entry in remarketing, highlighting AI improvements.
Mintegral’s non-gaming creative data shows holiday competition builds unevenly. Volume rose 16.1% from September to December and another 11.6% in January, so Q4 and Q1 both matter. Test focused creative in quiet September–October, then scale winning concepts in November–December. Category paths diverge: Utilities, Social, and Education grew fastest (Utilities +45.1%); Business lagged; E-Commerce was only moderate. Regional priorities differ—Southeast Asia favors Business and native ads, while Europe, LatAm, and the Middle East lean E-Commerce and interstitial. Interstitial and rewarded video dominate; playable remains under 1%. January is a new window, with Social ending March +37.1%. Ad ops should plan by category, region, and format.
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移动优先银行与数字银行快速崛起,金融服务广告主仍以CPI和安装量作为核心KPI的做法已难以为继,文章主张将衡量目标从下载量转向ROAS与LTV导向的采买。文章援引数据指出,Türkiye智能手机渗透率约85%、约60%消费者偏好数字支付,A...
Mintegral 对 2025 年 9 月至 2026 年 3 月游戏广告创意的分析显示,假日季竞争和创意测试窗口远早于 12 月峰值,Q4 投放准备必须前置。数据上,9—12 月游戏广告创意量增长 12.0%,Card & Board ...
非游戏类应用的假日广告竞争并非电商专属,各品类、区域与广告形式在假日周期中各有自己的节奏,不存在统一的投放时间表。Mintegral 对 2025 年 9 月至 2026 年 3 月非游戏广告素材的分析显示,素材量在 11—12 月较 9 ...
面对持续通胀的 UA 成本,广告主正把预算重心从拉新转向再营销,通过提升留存来放大 LTV,而非一味追逐新客。据 AppsFlyer 数据,再营销支出已飙升至 310 亿美元,其在应用营销总支出中的占比从 2024 年的 25% 升至 20...
广告平台正经历类似LLM向LMM的演进,多模态数据融合决定了平台的智能上限。Fox收购Roku、Publicis收购LiveRamp等交易的本质是获取数据模态,构建从创意到归因的闭环信号链。广告主应优先选择能打通全链路数据、持续复合优化的平...