This article highlights the rapid growth of mobile gaming and shopping apps as key drivers of the mobile industry. Key data: mobile game revenues are projected to reach $98.74 billion in 2024, growing to $119 billion by 2027; mobile commerce will account for 60% of all e-commerce by 2028. Consumer behavior shifts post-COVID favor online shopping, with apps like Temu and Shein gaining share.
For user acquisition (UA) marketers, the article recommends three strategies: 1) Use playable ads to boost engagement—even non-gaming apps like retail can leverage gamified ads to showcase value. 2) Include CTV in the media mix to reach audiences who stream on smartphones, enabling one-tap app downloads while watching TV. 3) Leverage AI-powered UA platforms like AppDiscovery that focus on user habits over demographics, reaching 1.4 billion daily active users.
Success requires deep analysis of high-LTV user profiles, ongoing campaign optimization, and creative testing to maximize ROI.
Direct-to-consumer (D2C) and user acquisition (UA) marketing both aim for engagement and revenue but differ in focus. UA targets large-scale app installs and high-value users, optimizing for CPI, LTV, and ROAS via in-app ads and ASO. D2C drives traffic to owned websites, using channels like email and social, measuring conversion rate, AOV, and CAC. Understanding these differences helps marketers tailor strategies for mobile app success.
Four apps (Enerjoy, Experian, Rollic, Upside) leveraged AppDiscovery’s AI-driven UA strategies to achieve scalable growth. Key insights: running complementary campaigns (CPP & ROAS), using engaging ad formats like 30-second videos, automating global budget management, and optimizing for specific KPIs like CPA. Results include 14x installs, 85% lower CPE, and becoming top UA channels.
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Non-gaming apps are driving ad spend growth, with a 23% YoY increase. Key strategies include using interactive ads like playables, targeting gaming app inventory for lower CAC, and exploring alternative app stores (e.g., Amazon, Samsung) for cost savings. Top markets vary by category: US for AI and mini-series, India for finance, Latin America for shopping.
E-commerce app installs grew 25% YoY globally in H1 2024, with LATAM and MENAT surging. Day 1 retention averaged 18%. Global IPM increased to 2.25, eCPM to $1.87. Marketers diversify partners and channels.
AppsFlyer’s 2026 creative data shows video and static image ads reward opposite creative qualities, so ad ops teams should plan, budget, and test them separately. Video spend is concentrating: gaming’s top 2% of video creatives captured 60.7% of spend, up from 53.5%, while image spend spread out. Top spenders are testing far more variations, widening the testing gap. Action/Strategy and Puzzle/Lifestyle show format-specific tone and social-proof reversals; Finance is the exception. Teams should use AI-assisted variation, analyze video winners deeply, keep broad image testing, and measure performance at attribute level.
Chinese game developers should expand globally using cost-effective UA campaigns in LATAM/APAC, engaging video ads with gameplay focus, and hyperlocalized aesthetics/monetization trends like social features and trial characters.
This TikTok for Business landing page promotes a limited-period new-advertiser incentive program offering up to USD 6,000 in matched ad credits. Three self-serve tiers are presented: 50% off first 30-day spend (up to $200), dollar-for-dollar match up to $500, and match up to $6,000. A separate headline offer advertises Spend $100/Get $100, Spend $500/Get $500, and Spend $1,500/Get $1,500 plus 1-to-1 expert onboarding support. Registration requires email or phone sign-up with 2-step verification. Eligibility is restricted to new SMB self-serve accounts, excluding agency, Business Center, and TikTok Shop accounts; credits post within 7 days of hitting the highest threshold or after the 30-day window.
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