SensorTowerSensorTower

Top 10 Worldwide Mobile Games By Revenue and Downloads in November 2025

By Free Fire·2025年12月1日·3 分钟阅读

摘要

根据Sensor Tower发布的全球移动游戏收入与下载量排行榜,2025年11月《Last War: Survival Game》继续领跑全球收入榜,通过联盟玩法与高频竞技活动驱动付费。《Whiteout Survival》凭借Frostdragon Tyrant和感恩节活动跃居第二,《MONOPOLY GO!》以Campfire Racers等三场大型活动稳住第三。当月全球移动游戏用户消费总额为66.8亿美元,环比下降2.8%,其中美国占32.3%,中国iOS占14.4%,日本占12.4%。

收入增长最快的游戏包括《MapleStory: Idle RPG》,依靠IP怀旧效应在亚洲与西方市场实现高变现;《Honkai: Star Rail》借助新章节和限定角色卡池活动排名第二;《Pokémon GO》密集的活动排期(如Into the Wild和Wild Area周末)推动流水回升。数据表明,强IP、时机恰当的Live Ops以及事件驱动的内容更新仍是提升LTV和ROAS的关键策略。

下载量方面,《Block Blast!》凭借感恩节主题关卡和收集机制蝉联全球第一。《ROBLOX》通过Wicked: For Good主题世界和Yeat x Dead Rails跨界活动位列第二,《Free Fire》与《数码宝贝》的跨界活动支撑其第三名。全球手游下载总量为36.2亿次,环比下降4.1%,印度以5.94亿次(16.4%的份额)居首,美国与巴西紧随其后。

下载增长最快的游戏展现了多样化的用户获取(UA)策略:《Solitaire Associations Journey》以经典纸牌融合文字联想的轻机制在西方和亚洲市场走红;《I Am Monkey》凭借物理引擎驱动的沙盒体验和病毒式传播力在超休闲赛道突围;《Sonic Rumble》利用刺猬索尼克IP与派对大逃杀玩法在巴西、土耳其等地快速起量。这些案例显示,易于上手、高分享性以及IP认知是当前投放策略中实现增量提效的核心要素。

猜你喜欢

SensorTowerSensorTower

Sensor Tower APAC Awards 2025

In 2025, non-game apps surpassed games in revenue, with total in-app spending hitting $167B. APAC publishers drove a $2.58B increase in gaming revenue. Short Drama and AI Assistant categories saw explosive growth, while Blinkit, Shopee, and DeepSeek led their sectors. For ad ops, this signals shifting user attention toward lifestyle, commerce, and AI tools, creating new inventory opportunities beyond gaming.

DiDi Rider·2026年2月27日·8 分钟阅读阅读文章 →
AppsFlyerAppsFlyer

Winning every stage of the shopper journey with data – your ultimate guide to eCommerce app growth

App measurement is fundamentally different from web analytics due to data fragmentation across ad networks, devices, and apps. A Mobile Measurement Partner (MMP) like AppsFlyer bridges these gaps, enabling unified attribution, fraud protection, and LTV measurement. For eCommerce, granular event tracking, deep linking, and privacy-safe data collaboration are critical. Leaders should focus on metrics like IR, CPI, LTV, and ROAS, and adopt AI-driven optimization to overcome challenges like ad fraud and privacy changes. The future is Connected Commerce—integrating apps, web, retail media, and AI.

Sue Azari·2026年1月12日·20 分钟阅读阅读文章 →
SensorTowerSensorTower

Top 10 Worldwide Mobile Games By Revenue and Downloads in June 2026

Whiteout Survival led global mobile game revenue in June 2026, driven by strategic live-ops events. Key revenue drivers include themed updates, IP collaborations (e.g., MONOPOLY GO! with Simpsons), and real-world sports tie-ins (FIFA World Cup). Downloads were led by ROBLOX and Free Fire, with directional puzzle games gaining traction. For ad ops, targeting during event-driven spikes and leveraging cultural moments can optimize campaign performance. Note that third-party Android data is excluded.

Donny Kristianto·2026年7月6日·7 分钟阅读阅读文章 →
SensorTowerSensorTower

Top 10 Worldwide Mobile Games By Revenue and Downloads in February 2026

February 2026 mobile game revenue hit $6.55B, down 8% MoM. Last War:Survival Game led globally via Valentine's Day event. Game for Peace entered top 5 after Lunar New Year + Ferrari collab. Whiteout Survival rose on festive mini-games. Pokémon GO saw revenue growth from Tour events. Wuthering Waves benefited from Version 3.1. Downloads reached 3.5B, down 16% MoM. Block Blast! led downloads; Rainbow Six Mobile and Subway Surfers City showed strong growth. Driving-themed games gained in emerging markets.

Donny Kristianto·2026年3月1日·6 分钟阅读阅读文章 →
AppsFlyerAppsFlyer

Winning Ramadan 2026: A Data-Backed Playbook for Gulf Decision Makers

Ramadan drives high mobile engagement in the Gulf, but success hinges on pre-Ramadan acquisition for higher LTV and remarketing during the month. eCommerce peaks early; finance responds to mature market triggers; travel converts at Eid. Post-Ramadan, focus on retention over acquisition to stabilize. AI tools are operational but measurement lags. Key takeaway: plan early, leverage remarketing, and phase strategies by period.

Matteo Ceurvels·2026年1月27日·10 分钟阅读阅读文章 →
SensorTowerSensorTower

State of Short Drama Apps 2026

Short drama apps are reshaping mobile entertainment, surpassing 850M downloads in Q1 2026 (up 140% YoY) with IAP revenue reaching $750M. Growth is concentrated in Southeast Asia, Latin America, and India, where these apps outpace traditional OTT in user acquisition. Engagement is surging: daily time spent grew 85% to 25 minutes globally, nearing OTT levels in Southeast Asia. For ad ops, the shift toward ad monetization in addition to IAP opens new inventory opportunities. Key players like FreeReels, NetShort, and Melolo are scaling via localized content and paid acquisition, creating competitive ad markets.

2026年6月27日·3 分钟阅读阅读文章 →
AppsFlyerAppsFlyer

Cross-platform measurement: the complete guide for 2026

Cross-platform measurement resolves the common problem of fragmented, device-level reporting that inflates ROAS and misallocates budgets. By unifying customer identity across web, mobile, CTV, and other surfaces, marketers gain a single view of LTV and attribution. AppsFlyer provides this via CUID stitching and Product Line grouping, enabling real-time, deduplicated insights without manual BI work. Key benefits include accurate cross-platform ROAS, elimination of duplicate attribution, and reliable data for AI-driven optimization.

Gil Bouhnick·2026年6月23日·12 分钟阅读阅读文章 →
SensorTowerSensorTower

2026 State of Mobile: AI Moves Mobile into Its Next Phase

The 2025 mobile market hit record highs across downloads, IAP revenue ($167B, +10.6% YoY), and time spent (5.3T hours). Non-game IAP surpassed games for the first time (+21% YoY). Generative AI apps surged, with downloads doubling to 3.8B and IAP tripling to $5B. Key ad ops insights: attention competition intensifies, UA shifts to lifetime value, and AI expands monetization opportunities across categories.

2026年1月27日·6 分钟阅读阅读文章 →

更多来自 SensorTower

H1 2026 Digital Gaming Market Index: Mature Markets, Tougher Ads, and a World Cup Lift

H1 2026游戏市场整体平稳,但广告竞争加剧:移动端IAP约400亿美元(同比降2%),下载量降12%至240亿,PC/console销量约10亿(+1%)。广告曝光增14%至1.4T,花费增8%至70亿美元,用户获取成本攀升。世界杯成为...

2026年7月28日·4 分钟阅读

Sensor Tower collaborates with Google Ads to integrate social creatives into cross-platform campaigns

Sensor Tower与Google Ads达成集成,将Pathmatics平台中的Meta和TikTok社交创意资产直接引入Google Ads广告活动。该功能于去年底开启Beta测试,现已正式开放,广告主在创建Performance ...

2026年7月28日·1 分钟阅读

Beyond the Game: The Sports Report 2026

2026年FIFA世界杯推动体育应用下载量创纪录,Q2全球达1.37亿,美国博彩平台用户获取超超级碗水平。预测市场在体育博彩中份额从不足1%升至16%,Kalshi等平台快速增长。WNBA安装基数增至157万,健康与快消品广告主大幅加码,广...

2026年7月14日·5 分钟阅读

Introducing The Sensor Tower MCP Server

Sensor Tower推出MCP Server,作为AI聊天工具与广告数据的桥梁,支持直接查询App广告和表现数据。该工具为高管、增长营销、UA等团队提供实时洞察,无需手动导出报告。用户需有效API订阅即可使用,旨在提升数据获取效率和决策...

2026年7月13日·3 分钟阅读

A Scorching Spring for Sporting Events, Streaming Apps, and Digital Ad Spend

体育直播流媒体平台在2026年春季迎来用户激增,Peacock、Fox One等平台因世界杯、UFC等赛事DAU大幅攀升,其中Fox One在世界杯期间的DAU增长超1900%。各平台为推广赛事加大广告投放,Fox Sports将48%的广...

2026年7月9日·4 分钟阅读

State of Digital Banking 2026

数字银行正从早期采用进入竞争新阶段,移动优先的neo银行和传统银行在用户获取、信任建设与生态整合上展开角逐。全球银行应用下载量Q1 2026保持每季度5亿以上,同比增长4%;会话增长10%;消费者银行广告季度印象突破500亿,广告支出超3....

2026年7月9日·10 分钟阅读