Sensor Tower发布的2025年12月全球手游数据显示,当月全球消费者在App Store和Google Play的手游支出达到69亿美元,环比增长3.5%。美国市场以32%的收入份额领先,中国iOS占比13.6%,日本12.7%。收入榜前十中,Last War: Survival通过圣诞和新年限时活动、独家皮肤及折扣推动付费,Whiteout Survival以冬季联盟活动维持高参与,Royal Match则凭借密集直播事件和内容更新保持强劲收入。MONOPOLY GO!通过《哈利·波特》联动显著提升用户参与和消费,验证了IP驱动的直播运营在年末市场中的关键作用。
收入增长榜显示,RPG和长线运营游戏表现突出。Love and Deepspace在12月初因限定角色活动创下收入高峰,前两日收入即超过11月整月;Teamfight Tactics通过中国区的赛季更新和高级皮肤获得显著增长;Where Winds Meet在亚洲多市场扩展,周年更新推动收入创历史新高。Genshin Impact和Zenless Zone Zero通过冬季活动和新角色卡池实现收入回升,反映出强IP、高频率内容更新和有效直播运营对驱动增量收入的重要性。
下载量方面,12月全球手游下载量达37.5亿次,环比增长3.7%。Block Blast!凭借简单益智机制和翻倍的限时活动位居下载榜首;ROBLOX通过用户生成内容和SKZOO音乐会事件维持第二。Free Fire、Pizza Ready!和Subway Surfers位列前五。下载增长榜中,Red Dead Redemption借助Netflix订阅模式移动端首秀登顶,验证了主机IP改编手游在用户获取上的潜力;CrossFire: Legends凭借东南亚市场本地化运营和区域活动实现下载增长,凸显了IP联名、低门槛玩法及本地化策略在全球化用户获取中的关键作用。
In 2025, non-game apps surpassed games in revenue, with total in-app spending hitting $167B. APAC publishers drove a $2.58B increase in gaming revenue. Short Drama and AI Assistant categories saw explosive growth, while Blinkit, Shopee, and DeepSeek led their sectors. For ad ops, this signals shifting user attention toward lifestyle, commerce, and AI tools, creating new inventory opportunities beyond gaming.
August mobile gaming saw stable revenue at $6.57B and downloads at 3.76B. Honor of Kings led revenue through major events, while Tencent titles accounted for 5 of top revenue growth spots, driven by China. Download trends highlighted open-world crime games (Gangstar Mirage City), ASMR unboxing (Mystery Dumpling), and casual vehicle titles, with high growth in India, Brazil, and Turkey. For ad ops, seasonal events, limited-time cosmetics, and localized partnerships are key to engagement; emerging genres and fast-growth markets present new user acquisition opportunities. Live-ops pacing is critical for monetization.
March 2026 saw global mobile game spending reach $6.7 billion (+2% MoM), led by Last War:Survival Game with seasonal events. Whiteout Survival and Gossip Harbor also gained via live ops. USA drove 31% of revenue. On downloads, Block Blast! and Free Fire led, while Subway Surfers City and Fortnite grew post-relaunch. Ad ops decision-makers should leverage cultural and seasonal events to boost engagement and monetization.
July 2026 mobile gaming revenue hit $6.6B (+7.7% MoM), with Pokémon GO and Honor of Kings leading growth via anniversary events and localized IP collabs. Live-ops calendars remain critical: major updates, esports, and cultural moments drive engagement and spending. Downloads reached 3.72B (+2.2%), led by ROBLOX and Free Fire, while hypercasual and World Cup-themed games surged. For ad ops, prioritize high-engagement windows around live events, leverage IP crossover audiences, and consider market-specific peaks (e.g., US 29.5% revenue share). Brands should align campaigns with seasonal content drops and user acquisition spikes.
February 2026 mobile game revenue hit $6.55B, down 8% MoM. Last War:Survival Game led globally via Valentine's Day event. Game for Peace entered top 5 after Lunar New Year + Ferrari collab. Whiteout Survival rose on festive mini-games. Pokémon GO saw revenue growth from Tour events. Wuthering Waves benefited from Version 3.1. Downloads reached 3.5B, down 16% MoM. Block Blast! led downloads; Rainbow Six Mobile and Subway Surfers City showed strong growth. Driving-themed games gained in emerging markets.
India's mobile app market hit record revenue of $345M in Q2 2026, with non-gaming up 50% YoY. For ad ops, key opportunities lie in short drama apps (Story TV tripled ad spend), AI subscriptions, and ad-supported games like arrow puzzles, which generate over 11% of global ad revenue from India. Gaming revenue grew 10% YoY, outperforming global decline. Hypercasual game ad revenue rose 180% QoQ. India is transitioning from an acquisition market to a monetization powerhouse, offering scalable ad inventory across entertainment, local commerce, and casual gaming.
Japan's mobile gaming market remains a revenue powerhouse, generating over $10B in IAPs in the past year despite a slight decline. Downloads are down, but engagement is stable, indicating a mature, high-value audience. Gaming ranks third in Japan's digital ad spend, with the ad market at record highs. Ad ops teams should align with major events and new releases for monetization spikes, balance casual puzzle UAC for volume with strategy/RPG for LTV, and consider cross-platform campaigns.
Ramadan drives high mobile engagement in the Gulf, but success hinges on pre-Ramadan acquisition for higher LTV and remarketing during the month. eCommerce peaks early; finance responds to mature market triggers; travel converts at Eid. Post-Ramadan, focus on retention over acquisition to stabilize. AI tools are operational but measurement lags. Key takeaway: plan early, leverage remarketing, and phase strategies by period.
2026年8月全球手游市场收入与下载排名出炉,《王者荣耀》蝉联收入榜首,《ROBLOX》登顶下载榜,头部厂商通过主题更新、周年庆与IP联动驱动用户活跃与付费。收入端全球用户支出达65.7亿美元(环比-1%),下载端为37.6亿次(环比+1%...
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