《2024上半年媒体购买现状——美国焦点》报告显示,美国在全球移动游戏经济中扮演关键角色。在应用广告主数量上,美国位居全球第一;在广告展示量上,美国排名第二。视频广告是美国最主流的广告格式,而可玩广告增长迅猛,从2023上半年的1%提升至13%。
在游戏品类上,体育类游戏的广告展示量出现显著增长,但益智游戏仍然保持广告展示量第一的位置。报告还提到,美国在全球游戏媒体购买中占据主导地位,是移动游戏经济的重要驱动力。
报告数据基于H2 2023至H1 2024期间,并与H1 2023进行同比比较。市场范围涵盖美国、日本、韩国、东南亚、英国、法国、德国、巴西等100多个国家,但排除中国大陆市场。游戏品类包括动作射击、冒险、街机、棋盘、卡牌、赌场、音乐、赛车、角色扮演、模拟、体育、策略、益智、问答、文字等。
本报告为广告主和开发者提供了宝贵的洞察,可用于优化用户获取策略和广告变现效率。例如,可玩广告的崛起意味着互动性强的广告形式能有效提升用户参与度和转化率。体育游戏的增长则提示该品类值得加大投放预算。
TikTok for Business is promoting tiered first-30-day ad credit incentives for new self-serve SMB advertisers: spend $100 get $100, $500 get $500, or $1,500 get $1,500 plus 1-to-1 expert onboarding support, with a headline entry offer of 50% off first-month spend up to $200 and matching credits up to $6,000. Credits are applied within 7 days of hitting the highest threshold or after the 30-day accumulation window. Eligibility excludes agency, Business Center, and TikTok Shop accounts, and limits one ad account per new TikTok For Business account. For ad ops teams, these terms dictate budget pacing, account structure, and credit-expiry planning.
This TikTok for Business landing page promotes a limited-period new-advertiser incentive program offering up to USD 6,000 in matched ad credits. Three self-serve tiers are presented: 50% off first 30-day spend (up to $200), dollar-for-dollar match up to $500, and match up to $6,000. A separate headline offer advertises Spend $100/Get $100, Spend $500/Get $500, and Spend $1,500/Get $1,500 plus 1-to-1 expert onboarding support. Registration requires email or phone sign-up with 2-step verification. Eligibility is restricted to new SMB self-serve accounts, excluding agency, Business Center, and TikTok Shop accounts; credits post within 7 days of hitting the highest threshold or after the 30-day window.
September mobile gaming softened overall but delivered clear live-ops wins. Global consumer spending hit $6.13B, down 7% MoM, with the US at 28.7%, China iOS 15.7%, and Japan 12.4%. Downloads reached 3.56B, down 5.2%, led by India at 16.2%. ROBLOX topped downloads and revenue growth; Honor of Kings stayed strong via seasonal content; Candy Crush and Pokémon GO used music, celebrity, and event-driven engagement. For ad ops, prioritize event-aligned UA/retargeting, IP collaborations, seasonal battle passes, and localized creatives for US/India/Brazil. Monitor launch spikes from Bus Fever Party!, Honor of Kings Chess, and Brain Puzzle 3 to time bids and creative refreshes.
AppsFlyer’s 2026 creative data shows video and static image ads reward opposite creative qualities, so ad ops teams should plan, budget, and test them separately. Video spend is concentrating: gaming’s top 2% of video creatives captured 60.7% of spend, up from 53.5%, while image spend spread out. Top spenders are testing far more variations, widening the testing gap. Action/Strategy and Puzzle/Lifestyle show format-specific tone and social-proof reversals; Finance is the exception. Teams should use AI-assisted variation, analyze video winners deeply, keep broad image testing, and measure performance at attribute level.
Automotive advertisers are shifting budgets toward localized digital acquisition as domestic growth slows. In China, premium NEV brands are gaining app users (NIO +25%, Li Auto +31% YoY), exports are NEV-led, and Geely’s overseas ad impressions jumped 572%, with Latin America near 70%. Japan rewards ecosystem engagement: Toyota’s moviLink builds cross-app reach, while BYD’s strong website affinity with Tesla signals in-market EV shoppers. Korea’s EV registrations surged 113.6%, intensifying competition; Hyundai leads ad impressions. India’s premium channels gain traction—NEXA visitors +24%—and premium/EV models shift more impressions to X. Prioritize market-specific channels, audience overlap, and full-funnel measurement.
Japan's finance app category is outperforming, with H1 2026 installs up 8% YoY and sessions up 40%—nearly 5x the install growth and well ahead of global figures (5% and 29%). Stock trading is the standout subvertical: installs +90% YoY and average session length climbing to 11.7 minutes, driven by NISA reforms and a retail investor resurgence. Retention is improving across the full 30-day curve (D1 17% to 19%, D30 7% to 8%). For ad ops teams, the takeaway is clear: prioritize measurement depth, re-engagement, and channel-level quality over top-of-funnel volume alone.
Q4 2026 planning should treat peak shopping as a compressed event, not a week. Black Friday/Cyber Monday purchase lift runs 2–3x install lift, so ad ops must schedule by daypart and hour. Singles Day is not global: Brazil, UAE and Spain show real lift, while US/France barely react. CPI spikes hardest in supposedly cheap markets—Spain’s CPI rose nearly 50%. Remarketing already drives 65–92% of non-organic spend and rises during peak. Deep linking is critical: deep-linked users are ~2x more likely to purchase and spend nearly 3x more. Benchmark market CPI, shift budget to remarketing, and connect every entry point.
TikTok's UK/Europe scale (30M+ UK, 200M+ EU) and content graph make category objections obsolete. For ad ops, success comes from relevance, not trends: proof-led demos, explainers, reviews, and problem-solving content can reach high-intent audiences without a large follower base. Case studies show material performance: Toyota CPA -38%, BCP 10x registrations, Randstad 2.81% CTR/17M impressions, Prep Kitchen +44% conversion and +374% orders with Smart+, PureGym CPA -77%, HydroClean cost per conversation -74%. Action: test utility/creator content, use Smart+ for scaled creative testing, layer TopView on trusted content, and target niche communities rather than broad reach.
MFA(Made-for-Advertising)网站以低质内容套取程序化预算并虚增曝光指标,2023年ANA审计发现其占350亿次曝光中的21%,2026年Q1 ANA又将“AI slop”列为需持续治理的新兴MFA子类型。相较之下,应用...
移动优先银行与数字银行快速崛起,金融服务广告主仍以CPI和安装量作为核心KPI的做法已难以为继,文章主张将衡量目标从下载量转向ROAS与LTV导向的采买。文章援引数据指出,Türkiye智能手机渗透率约85%、约60%消费者偏好数字支付,A...
Mintegral 对 2025 年 9 月至 2026 年 3 月游戏广告创意的分析显示,假日季竞争和创意测试窗口远早于 12 月峰值,Q4 投放准备必须前置。数据上,9—12 月游戏广告创意量增长 12.0%,Card & Board ...
非游戏类应用的假日广告竞争并非电商专属,各品类、区域与广告形式在假日周期中各有自己的节奏,不存在统一的投放时间表。Mintegral 对 2025 年 9 月至 2026 年 3 月非游戏广告素材的分析显示,素材量在 11—12 月较 9 ...
面对持续通胀的 UA 成本,广告主正把预算重心从拉新转向再营销,通过提升留存来放大 LTV,而非一味追逐新客。据 AppsFlyer 数据,再营销支出已飙升至 310 亿美元,其在应用营销总支出中的占比从 2024 年的 25% 升至 20...
广告平台正经历类似LLM向LMM的演进,多模态数据融合决定了平台的智能上限。Fox收购Roku、Publicis收购LiveRamp等交易的本质是获取数据模态,构建从创意到归因的闭环信号链。广告主应优先选择能打通全链路数据、持续复合优化的平...