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PC and console measurement for the full player journey | Adjust

By the Web SDK alone·2026年3月23日·4 分钟阅读

摘要

Adjust发布PC与主机测量解决方案,旨在应对游戏行业日益显著的跨设备趋势:玩家可能在手机发现游戏,在PC安装,又在主机上深度游玩。营销人员面临的核心挑战是:如何将跨平台的用户行为串联到单一玩家ID,并准确衡量各触点的营销活动贡献。Adjust的方案通过三种技术路径解决这一问题:服务器对服务器(S2S)接口用于追踪游戏内事件;Web SDK覆盖网页端用户旅程;外部设备ID匹配则实现跨平台用户的确定性关联。

在具体应用场景中,该方案尤其关注Steam等平台。当广告点击引导用户跳转至Steam商店页面并完成安装后,Adjust通过S2S API将安装及后续游戏内活动数据回传至归因系统。对于基于Unity开发的Steam游戏,Adjust还提供专用SDK,简化集成流程。此外,方案支持从Web端注册到PC/主机安装的完整路径测量,通过设备ID匹配实现Web会话与安装事件的确定性关联,确保归因数据与玩家行为连贯一致。

在报告与优化层面,Adjust将SpendWorks与Datascape结合,打造统一报表环境。SpendWorks集中管理PC与主机的广告花费数据,Datascape则整合归因与变现指标,使ROAS评估更便捷。用户获取团队可在同一界面分析跨平台投放效率、玩家生命周期价值(LTV)及行为模式,避免数据孤岛。

这一方案推出的背景是游戏行业两大趋势:跨平台扩张加速,以及全球游戏付费安装与自然安装比例在2025年同比增长61%,反映出用户获取成本攀升及付费流量权重增加。营销人员亟需更精准的跨平台归因能力以识别高ROI渠道。Adjust的PC与主机测量解决方案通过连接营销活动、平台与玩家价值,帮助广告主在碎片化生态中实现增量提效,最终提升整体广告变现效率。

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