2025年游戏市场呈现移动端规模与PC/主机端深度并行的双轨格局。移动端凭借每季度125亿次以上的iOS与Google Play下载量,以及每季度超过200亿美元的内购收入,扮演着行业首要的用户获取引擎和品牌曝光渠道。PC/主机端(以Steam每季度1.7亿份销量为标杆),则主导了高互动性、高每用户收入和高忠诚度社区的优质细分市场。一个平衡的投资组合应同时利用移动端的稳定触达和PC/主机端在重大发布(特别是Q4)时带来的收入高峰,形成互补的节奏。
在跨平台设计上,IP的拓展有四种主流模式:伴侣应用、精简版、改编体验和跨平台互通。伴侣应用(如EA Sports FC 26 Companion、NBA 2K25 MyTEAM)通过延伸游戏内功能(库存管理、交易、活动追踪)维持用户日常互动,保障留存与复充。精简版(如PUBG Mobile、eFootball Mobile)以简化的玩法和免费模式,将主机IP渗透至手游主力市场,作为大规模的发现漏斗。改编体验(如Fallout Shelter、Final Fantasy Brave Exvius)重新构想IP,以移动端优先的机制和新变现模式吸引全新用户群体,同时维持品牌调性。
跨平台互通(跨平台游戏与进度同步)则代表终极策略,如Roblox、Genshin Impact和Delta Force等案例,通过消除设备壁垒、统一玩家社区与内容路线图,实现LTV最大化和全球同步运营。虽然技术实现复杂,但此举能降低碎片化、增强品牌一致性,并推动跨设备变现和社区驱动的增长。
对于广告技术行业,这意味着用户获取和再营销策略需要跨设备、跨平台统筹规划。移动端的海量流量可通过精准投放(UA)引导至PC/主机端的高价值转化,并利用归因分析(如SKAN、MMP)追踪完整的用户旅程和增量提效。广告变现模式也需融合:移动端以激励视频、插屏广告等维持用户规模,PC/主机端则更侧重品牌广告和深度服务订阅,形成统一的LTV评估体系。
最终,出版商应建立融合移动端全球触达与PC/主机端深度品质的统一体验,以实现广告投放、用户获取与商业回报的最优协同。这要求从业者不仅关注CPI、ROAS和安装量,更要从跨平台生态视角评估用户价值,通过数据驱动的投放策略和归因分析,推动整个IP的长期增长与品牌价值的持续提升。
The article discusses how mobile marketers can navigate 2023's economic slowdown, privacy changes, and post-COVID cooldown. Key insights include shifting from growth to profitability, prioritizing retention, diversifying channels, and adopting new measurement frameworks (SKAN 4.0, MMM, incrementality). Data shows apps spent $80B on UA in 2022 (5% YoY drop), iOS installs grew 16%, and non-gaming IAP revenue rose 20% while gaming fell 16%. Experts stress agility, LTV focus, and CTV growth.
Banks lack unified attribution for owned channels (email, SMS, push), web, QR codes, and re-engagement, causing budget misallocation. Omnichannel attribution connects all touchpoints to deposits and loans, revealing that owned channels can be 2-3X more cost-efficient than paid ads. Cross-device journeys (e.g., mobile ad to desktop conversion) remain invisible in single-device attribution. Banking-grade compliance (SOC 2, ISO 27001) is maintained. Ad ops decision-makers can optimize budget allocation by comparing true cost per deposit/loan across channels.
The 2025 AppDev Awards highlight five mobile games that excelled in areas like collaboration events, social features, minigames, new releases, and long-term evolution. Key insights for ad ops include leveraging strong IP crossovers (e.g., Diablo Immortal x WoW), faction-based social events (Wild Rift x Arcane), high-revenue minigames (Merge Mansion), and sustainable monetization (Pokémon TCG Pocket). Brawl Stars' revival through collaborations, system updates, and live events offers a masterclass in user engagement. These strategies can inform ad targeting, monetization, and retention tactics.
Sensor Tower’s 2026 game ad report shows ad ops must manage more creative volume, not just bigger budgets. Top US mobile advertisers roughly tripled new creatives, driven by low-budget video tests: sub-$100 lifetime-spend creatives grew 6x year over year versus 1.7x for $10K+ winners. Creative output stepped up in 2025 and peaked near 220/month in Q1 2026, still over 2x 2024. Nintendo now holds 55% of US console platform ad spend and 74% of hardware; PlayStation leads subscriptions at 61%. Cross-platform franchises run separate mobile and console plans, channels, and calendars, so teams need distinct channel mixes, testing pipelines, and launch calendars.
New app developers must integrate monetization from day one, not after building a user base. Rewarded ads offer a value-exchange model that boosts retention. A hybrid of IAA and IAP creates sustainable growth, but requires careful design to balance user experience. Early revenue, even modest, should be reinvested into user acquisition. Continuous testing of ad formats and placements is essential. Partnerships with mediation platforms like Mintegral can maximize ad revenue without harming UX.
September mobile gaming softened overall but delivered clear live-ops wins. Global consumer spending hit $6.13B, down 7% MoM, with the US at 28.7%, China iOS 15.7%, and Japan 12.4%. Downloads reached 3.56B, down 5.2%, led by India at 16.2%. ROBLOX topped downloads and revenue growth; Honor of Kings stayed strong via seasonal content; Candy Crush and Pokémon GO used music, celebrity, and event-driven engagement. For ad ops, prioritize event-aligned UA/retargeting, IP collaborations, seasonal battle passes, and localized creatives for US/India/Brazil. Monitor launch spikes from Bus Fever Party!, Honor of Kings Chess, and Brain Puzzle 3 to time bids and creative refreshes.
In December, top mobile games like Last War: Survival drove revenue through holiday live ops, skins, and discounts. Whiteout Survival, Royal Match, and MONOPOLY GO! leveraged events and collaborations. Global consumer spending hit $6.9B, up 3.5% MoM, led by US (32%), China (13.6%), Japan (12.7%). Download leader Block Blast! doubled events; Red Dead Redemption mobile debut surged. Takeaways: Seasonal events, IP collabs, and live ops boost engagement and spending.
Omnichannel analytics unifies customer behavior and campaign performance across mobile, web, CTV, and AI search into one identity, one attribution model, and one ROAS number. The core problem: a single customer seen on three surfaces becomes three users, inflating performance and corrupting attribution, LTV, and retention. Stitching channel reports into one dashboard is not unification—each channel keeps its own attribution logic, so conversions get double-counted and upper-funnel spend looks unproductive. For ad ops leaders, the takeaway is that identity resolution (deterministic plus probabilistic, privacy-safe) must happen at the data layer before any dashboard exists. Platform choice hinges on surface coverage, identity resolution, compliance, incrementality testing, and migration support.
Pathmatics 正式上线播客广告监测模块,把长期处于"黑盒"状态的播客渠道纳入可量化的投放数据体系,使品牌与代理商能够完整还原竞品的媒体组合全貌。平台数据显示,2026 年至今美国播客广告花费较上一周期增长 12%,Deutsche ...
2026年全球汽车与出行行业进入多路径能源转型与出海加速期,数字化用户获取正成为车企增长新引擎。Sensor Tower报告显示,H1 2026中国NEV销量同比降17%,但NIO与Li Auto App下载量分别增25%和31%,乘用车出...
在 PlayStation、Steam、Xbox 平台上,独立游戏与新 IP 正接棒成为爆款增量的主要来源,但并未侵蚀 AAA 的基本盘:头部大作的销量份额仍接近一半。2025 年 9 月至 2026 年 8 月,首月付费销量突破 50 万...
Sensor Tower《State of Game Advertising 2026》显示,2026年游戏广告的主线是“更忙而非更大”:头部美国手游广告主的新素材数量约增至三倍,增量几乎全部来自低预算视频测试,单月新素材在2026年Q1一...
Target 2026年返校季零售媒体投放转向“少而大”的聚焦策略,曝光与参与品牌双降,预算向头部品牌和独家合作集中。7—8月零售媒体曝光为781M,同比-66%,参与品牌236个同比-28%,Top 8广告主贡献46%曝光(2025年15...
本文复盘了 Coca-Cola、L'Oreal 与 Hershey's 三家广告主在 2025 年假日季(11 月 1 日至 12 月 31 日)的投放策略,展示不同预算体量与品类节奏下截然不同的打法。数据显示,Coca-Cola 假日季花...