2025年第一季度全球数字经济延续2024年的强劲势头,移动应用内购(IAP)收入首次突破400亿美元,同比增长11%,创下季度新高。其中,非游戏应用收入达194亿美元,同比增长24%,增速远超游戏,主要受益于生成式AI和短剧等新兴子类别的推动。游戏应用收入为206亿美元,同比仅增长1%,主要靠日本市场9%的反弹抵消了美国3%的下滑,但非游戏应用有望在年内超越游戏成为收入主力。
从头部应用看,TikTok保持应用内购收入榜首,ChatGPT凭借超3.3亿美元的订阅收入跃升至第六,环比增长近50%,显示生成式AI的商业化潜力。短剧应用成为增长黑马,DramaBox和ReelShort带动子类别收入环比高增,新入局者Dramawave下载增长迅速。下载量方面,TikTok重夺全球第一,ChatGPT升至第三,AI应用带动生产力工具下载量同比增长23%,DeepSeek、Grok等新竞争者涌现。
美国数字广告市场持续升温,Q1总支出达310亿美元,同比增长12%,印象数达3.9万亿。视频广告成为增长主力,OTT、YouTube等依赖视频的渠道增速领先,整体视频广告支出同比增长18%,而其他格式下降6%。社交渠道贡献超75%的广告支出,零售媒体异军突起,广告印象数同比增长31%,突破560亿,沃尔玛、Chewy等零售商驱动增量。
区域市场方面,欧洲扩张显著,法国、意大利、西班牙、英国广告支出同比增长15%-17%,亚太的韩国和日本同样表现强劲。新广告渠道如韩国TikTok和YouTube、日本LINE近期上线,有望进一步丰富投放选择。整体而言,2025年Q1广告市场增速未减,视频化、社交化和零售媒体化成为三大趋势。
Global in-app revenue from short drama apps reached ~$700M in Q1 2025, nearly 4x YoY. ReelShort and DramaBox lead, but newcomers like DramaWave surged via localised ads and TikTok. Latin America and Southeast Asia drove download growth. For ad ops, targeting emerging markets and leveraging video ads on social platforms are key.
LLMs like ChatGPT and Gemini are reshaping mobile app discovery, with traditional search volume expected to decline 25% by 2026. These AI platforms act as answer engines, delivering direct app recommendations to users. For ad ops, this shift requires optimizing for LLM visibility through structured content and reputation management. While native ad formats are in early testing on platforms like Perplexity and Gemini, early adoption can secure high-intent placements. Marketers should track AI-driven traffic and align discovery strategies across ASO, SEO, and LLMs to stay competitive in an AI-first environment.
Web-to-app strategies boost conversions by 77% and achieve 13.6% average paying user rate. Brands like adidas saw 2.4x higher ROAS from deep-linked users, while AirAsia improved bookings by 19%. Key challenges include measurement gaps, siloed teams, and onboarding friction. Solutions involve Google Ads Web-to-App Install and Web to App Connect with AppsFlyer Smart Banners and deep linking. Actionable steps: set tracking, import conversions, activate smart bidding, and deep link users.
Japan's mobile gaming market remains a revenue powerhouse, generating over $10B in IAPs in the past year despite a slight decline. Downloads are down, but engagement is stable, indicating a mature, high-value audience. Gaming ranks third in Japan's digital ad spend, with the ad market at record highs. Ad ops teams should align with major events and new releases for monetization spikes, balance casual puzzle UAC for volume with strategy/RPG for LTV, and consider cross-platform campaigns.
This TikTok for Business landing page promotes a limited-period new-advertiser incentive program offering up to USD 6,000 in matched ad credits. Three self-serve tiers are presented: 50% off first 30-day spend (up to $200), dollar-for-dollar match up to $500, and match up to $6,000. A separate headline offer advertises Spend $100/Get $100, Spend $500/Get $500, and Spend $1,500/Get $1,500 plus 1-to-1 expert onboarding support. Registration requires email or phone sign-up with 2-step verification. Eligibility is restricted to new SMB self-serve accounts, excluding agency, Business Center, and TikTok Shop accounts; credits post within 7 days of hitting the highest threshold or after the 30-day window.
Mobile game downloads hit a 5-year low, but casual games see high revenue potential on iOS with 47% D30 ROAS vs. 15% on Android. Hypercasual and puzzle games drive half of installs. Audio ads, temporary ad removal, and customizable IAPs are emerging monetization trends. Ad ops should prioritize iOS for ROAS, leverage non-gaming app inventory, and consider hybrid puzzle genres for broad reach.
TikTok for Business is promoting tiered first-30-day ad credit incentives for new self-serve SMB advertisers: spend $100 get $100, $500 get $500, or $1,500 get $1,500 plus 1-to-1 expert onboarding support, with a headline entry offer of 50% off first-month spend up to $200 and matching credits up to $6,000. Credits are applied within 7 days of hitting the highest threshold or after the 30-day accumulation window. Eligibility excludes agency, Business Center, and TikTok Shop accounts, and limits one ad account per new TikTok For Business account. For ad ops teams, these terms dictate budget pacing, account structure, and credit-expiry planning.
August mobile gaming saw stable revenue at $6.57B and downloads at 3.76B. Honor of Kings led revenue through major events, while Tencent titles accounted for 5 of top revenue growth spots, driven by China. Download trends highlighted open-world crime games (Gangstar Mirage City), ASMR unboxing (Mystery Dumpling), and casual vehicle titles, with high growth in India, Brazil, and Turkey. For ad ops, seasonal events, limited-time cosmetics, and localized partnerships are key to engagement; emerging genres and fast-growth markets present new user acquisition opportunities. Live-ops pacing is critical for monetization.
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