2026年1月,全球广告主支出总额约120亿美元,与2025年同期持平,但品类之间的预算分配发生了显著变化。在排名前六的广告支出品类中,尽管它们合计占总支出的约69%,与去年相同,但内部排序出现调整:金融服务业超越消费包装品(CPG)跃居第三,而游戏则取代食品餐饮进入前六,反映出品牌在年初对高增长赛道的侧重。
游戏品类成为2026年1月增长最快的广告主,同比增幅达42%,其关键原因在于用户获取(UA)后的变现效率提升。尽管游戏下载量仅同比增长2%至约2100万次,但收入增长5%(约1.85亿美元),收入每下载(RPD)从2.92美元升至3.14美元,增幅8%,说明广告主在成熟市场中更注重用户质量与LTV优化。同样,健康健身类RPD同比增长6%至3.39美元,验证了行业向精细化运营转型的趋势。
餐饮品类跌出前六,而消费包装品(CPG)的排名下滑,表明依赖消费者可自由支配支出的品类在年初面临挑战。相反,金融服务业(包括TurboTax、Progressive、Capital One)持续攀升,反映了广告主对消费者金融参与度的信心。这些品类层级的边际变化信号,为品牌调整年度投放策略提供了重要依据。
总体来看,2026年1月的广告支出数据揭示了几个关键趋势:一是在用户获取成本高企时,广告主更关注ROAS和LTV而非单纯安装量;二是游戏和健康健身等高增长品类的RPD提升,归因于更成熟的变现策略(如IAP和广告变现组合);三是金融服务的崛起可能带动归因分析和SKAN优化需求增长。这些洞察表明,通过精细化增量提效,广告主能在存量市场中找到新的增长点。
In 2025, non-game apps surpassed games in revenue, with total in-app spending hitting $167B. APAC publishers drove a $2.58B increase in gaming revenue. Short Drama and AI Assistant categories saw explosive growth, while Blinkit, Shopee, and DeepSeek led their sectors. For ad ops, this signals shifting user attention toward lifestyle, commerce, and AI tools, creating new inventory opportunities beyond gaming.
AppsFlyer’s 2026 creative data shows video and static image ads reward opposite creative qualities, so ad ops teams should plan, budget, and test them separately. Video spend is concentrating: gaming’s top 2% of video creatives captured 60.7% of spend, up from 53.5%, while image spend spread out. Top spenders are testing far more variations, widening the testing gap. Action/Strategy and Puzzle/Lifestyle show format-specific tone and social-proof reversals; Finance is the exception. Teams should use AI-assisted variation, analyze video winners deeply, keep broad image testing, and measure performance at attribute level.
TikTok for Business is promoting tiered first-30-day ad credit incentives for new self-serve SMB advertisers: spend $100 get $100, $500 get $500, or $1,500 get $1,500 plus 1-to-1 expert onboarding support, with a headline entry offer of 50% off first-month spend up to $200 and matching credits up to $6,000. Credits are applied within 7 days of hitting the highest threshold or after the 30-day accumulation window. Eligibility excludes agency, Business Center, and TikTok Shop accounts, and limits one ad account per new TikTok For Business account. For ad ops teams, these terms dictate budget pacing, account structure, and credit-expiry planning.
This TikTok for Business landing page promotes a limited-period new-advertiser incentive program offering up to USD 6,000 in matched ad credits. Three self-serve tiers are presented: 50% off first 30-day spend (up to $200), dollar-for-dollar match up to $500, and match up to $6,000. A separate headline offer advertises Spend $100/Get $100, Spend $500/Get $500, and Spend $1,500/Get $1,500 plus 1-to-1 expert onboarding support. Registration requires email or phone sign-up with 2-step verification. Eligibility is restricted to new SMB self-serve accounts, excluding agency, Business Center, and TikTok Shop accounts; credits post within 7 days of hitting the highest threshold or after the 30-day window.
Q4 2026 planning should treat peak shopping as a compressed event, not a week. Black Friday/Cyber Monday purchase lift runs 2–3x install lift, so ad ops must schedule by daypart and hour. Singles Day is not global: Brazil, UAE and Spain show real lift, while US/France barely react. CPI spikes hardest in supposedly cheap markets—Spain’s CPI rose nearly 50%. Remarketing already drives 65–92% of non-organic spend and rises during peak. Deep linking is critical: deep-linked users are ~2x more likely to purchase and spend nearly 3x more. Benchmark market CPI, shift budget to remarketing, and connect every entry point.
Mintegral’s non-gaming creative data shows holiday competition builds unevenly. Volume rose 16.1% from September to December and another 11.6% in January, so Q4 and Q1 both matter. Test focused creative in quiet September–October, then scale winning concepts in November–December. Category paths diverge: Utilities, Social, and Education grew fastest (Utilities +45.1%); Business lagged; E-Commerce was only moderate. Regional priorities differ—Southeast Asia favors Business and native ads, while Europe, LatAm, and the Middle East lean E-Commerce and interstitial. Interstitial and rewarded video dominate; playable remains under 1%. January is a new window, with Social ending March +37.1%. Ad ops should plan by category, region, and format.
During Songkran 2025 in Thailand, overall app installs rose 8% and sessions 12% YoY. Food & drink apps surged up to 141% in installs and 160% in sessions during the festival. E-commerce saw a post-festival spike (+49% installs). Entertainment apps had longer sessions (+30%), while social and messaging apps also grew significantly. Key actionable insights: align campaigns to pre/during/post phases, optimize for intermittent usage, segment tourists vs. locals, and capture long-term value post-festival.
Sensor Tower’s 2026 game ad report shows ad ops must manage more creative volume, not just bigger budgets. Top US mobile advertisers roughly tripled new creatives, driven by low-budget video tests: sub-$100 lifetime-spend creatives grew 6x year over year versus 1.7x for $10K+ winners. Creative output stepped up in 2025 and peaked near 220/month in Q1 2026, still over 2x 2024. Nintendo now holds 55% of US console platform ad spend and 74% of hardware; PlayStation leads subscriptions at 61%. Cross-platform franchises run separate mobile and console plans, channels, and calendars, so teams need distinct channel mixes, testing pipelines, and launch calendars.
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