2026年1月,全球广告主支出总额约120亿美元,与2025年同期持平,但品类之间的预算分配发生了显著变化。在排名前六的广告支出品类中,尽管它们合计占总支出的约69%,与去年相同,但内部排序出现调整:金融服务业超越消费包装品(CPG)跃居第三,而游戏则取代食品餐饮进入前六,反映出品牌在年初对高增长赛道的侧重。
游戏品类成为2026年1月增长最快的广告主,同比增幅达42%,其关键原因在于用户获取(UA)后的变现效率提升。尽管游戏下载量仅同比增长2%至约2100万次,但收入增长5%(约1.85亿美元),收入每下载(RPD)从2.92美元升至3.14美元,增幅8%,说明广告主在成熟市场中更注重用户质量与LTV优化。同样,健康健身类RPD同比增长6%至3.39美元,验证了行业向精细化运营转型的趋势。
餐饮品类跌出前六,而消费包装品(CPG)的排名下滑,表明依赖消费者可自由支配支出的品类在年初面临挑战。相反,金融服务业(包括TurboTax、Progressive、Capital One)持续攀升,反映了广告主对消费者金融参与度的信心。这些品类层级的边际变化信号,为品牌调整年度投放策略提供了重要依据。
总体来看,2026年1月的广告支出数据揭示了几个关键趋势:一是在用户获取成本高企时,广告主更关注ROAS和LTV而非单纯安装量;二是游戏和健康健身等高增长品类的RPD提升,归因于更成熟的变现策略(如IAP和广告变现组合);三是金融服务的崛起可能带动归因分析和SKAN优化需求增长。这些洞察表明,通过精细化增量提效,广告主能在存量市场中找到新的增长点。
In 2025, non-game apps surpassed games in revenue, with total in-app spending hitting $167B. APAC publishers drove a $2.58B increase in gaming revenue. Short Drama and AI Assistant categories saw explosive growth, while Blinkit, Shopee, and DeepSeek led their sectors. For ad ops, this signals shifting user attention toward lifestyle, commerce, and AI tools, creating new inventory opportunities beyond gaming.
Short drama apps are reshaping mobile entertainment, surpassing 850M downloads in Q1 2026 (up 140% YoY) with IAP revenue reaching $750M. Growth is concentrated in Southeast Asia, Latin America, and India, where these apps outpace traditional OTT in user acquisition. Engagement is surging: daily time spent grew 85% to 25 minutes globally, nearing OTT levels in Southeast Asia. For ad ops, the shift toward ad monetization in addition to IAP opens new inventory opportunities. Key players like FreeReels, NetShort, and Melolo are scaling via localized content and paid acquisition, creating competitive ad markets.
Digital banking ad impressions surpassed 50B quarterly with spend above $350M by Q1 2026, driven by mobile-first adoption. Neobanks like Nubank lead downloads, while traditional banks modernize apps. SeaBank's integration with Shopee exemplifies ecosystem-driven acquisition. For ad ops, key takeaways: prioritize mobile channels, leverage partnerships for scale, and balance reach with trust-building to sustain engagement.
European finance app installs hit 960M in 2025 but grew only 0.4%. BNPL apps grew 40% while crypto fell 35%, signaling a shift to utility. Neobanks win acquisition; traditional banks win retention (1.5-2x Day 30 rates). Web-to-app drives 41.8% of conversions but most brands can't measure the handoff. Nearly 1 in 2 investment app installs in Western Europe is fraudulent, distorting CPI and ROAS. Winning brands prioritize engagement, fraud detection, and cross-platform measurement.
During Songkran 2025 in Thailand, overall app installs rose 8% and sessions 12% YoY. Food & drink apps surged up to 141% in installs and 160% in sessions during the festival. E-commerce saw a post-festival spike (+49% installs). Entertainment apps had longer sessions (+30%), while social and messaging apps also grew significantly. Key actionable insights: align campaigns to pre/during/post phases, optimize for intermittent usage, segment tourists vs. locals, and capture long-term value post-festival.
AI is reshaping digital advertising as platforms like ChatGPT and Gemini become new discovery channels. Key findings: ChatGPT ad impressions surged 7x since March 2026, and AI-related ad spend tripled in Q1 2026. Early advertisers are concentrated in Shopping, Software, Travel, and Financial Services. AI assistants drive referral traffic to retailers, with Walmart and Target exceeding 1.5% GenAI share. Competition among AI platforms is intensifying, with Claude gaining professional users. For ad ops, integrating AI into media plans and optimizing for AI-driven discovery is critical.
The Super Bowl drives huge deposit volume but is only average in cost efficiency due to competition. January NFL and college playoff games offer up to 3x better cost per first-time deposit (cpFTD), with lower CPMs and CPI. Advertisers should shift some Super Bowl budget to January playoff dates—especially the Triple Header weekend (Jan 17-19)—for more efficient acquisition. Extending optimized spend through March Madness also yields below-average cpFTD. The key insight: earlier activation captures high-intent bettors before market saturation.
Gen AI apps have become the primary growth engine of the non-gaming market, with revenue surging 232% YoY to $6.1 billion between Q2 2025 and Q1 2026. The US leads with 38% of global revenue, while Japan and Korea emerge as key growth markets. AI Assistants are increasingly concentrated, with ChatGPT dominating, but vertical segments like AI Companions, AI Agents, and AI Image & Video offer fragmented, high-growth opportunities. Lessons from Plaud highlight success through vertical focus, deep localization, and precision advertising. For ad ops, targeting vertical AI segments and localized user acquisition strategies present significant opportunities.
2026年FIFA世界杯推动体育应用下载量创纪录,Q2全球达1.37亿,美国博彩平台用户获取超超级碗水平。预测市场在体育博彩中份额从不足1%升至16%,Kalshi等平台快速增长。WNBA安装基数增至157万,健康与快消品广告主大幅加码,广...
Sensor Tower推出MCP Server,作为AI聊天工具与广告数据的桥梁,支持直接查询App广告和表现数据。该工具为高管、增长营销、UA等团队提供实时洞察,无需手动导出报告。用户需有效API订阅即可使用,旨在提升数据获取效率和决策...
体育直播流媒体平台在2026年春季迎来用户激增,Peacock、Fox One等平台因世界杯、UFC等赛事DAU大幅攀升,其中Fox One在世界杯期间的DAU增长超1900%。各平台为推广赛事加大广告投放,Fox Sports将48%的广...
数字银行正从早期采用进入竞争新阶段,移动优先的neo银行和传统银行在用户获取、信任建设与生态整合上展开角逐。全球银行应用下载量Q1 2026保持每季度5亿以上,同比增长4%;会话增长10%;消费者银行广告季度印象突破500亿,广告支出超3....
2026年6月全球手游收入达61亿美元(环比降7%),Whiteout Survival登顶收入榜,ROBLOX领跑下载榜;头部游戏通过高频活动、IP联动及现实事件绑定驱动增长;市场启示在于精细化活动策划与跨渠道UA策略成为增量提效的关键。
报告指出亚太全渠道零售进入成熟期,竞争优势不再仅由下载量定义,而在于全渠道体验、生态系统差异化与线上线下融合。2025年全球零售应用下载量超87亿,零售网站访问量超4000亿,移动端贡献59%的网站流量(2026Q1 vs 2024Q1的4...