Connected TV (CTV) is emerging as a viable channel for mobile app user acquisition, driven by the growth of free ad-supported streaming TV (FAST) services. With 225.7 million US viewers and 60% of CTV households using FAST, CTV offers access to audiences not reachable via mobile or social media. Benefits include less competition per impression, ability to use existing MMP partners, and full-funnel performance marketing capabilities.
However, CTV comes with challenges: high CPMs ($35-$65) compared to mobile, lower conversion rates due to longer funnel (ads don't link directly to app stores), and cross-device measurement issues (IP-based attribution leads to false positives/negatives). CTV is best suited for midsize to large studios with high-LTV apps (e.g., puzzle, casual, mid-core, hard-core games) targeting the US market, where CTV is most mature. A minimum test budget of $30-50K is recommended.
Key actionable takeaways: ensure your app has above-average LTV for its genre, leverage CTV's targeting capabilities (demographics, ACR data, frequency capping), and be prepared for measurement limitations. As Unity's Director of Sales notes, CTV is poised to evolve into a powerful direct-response channel as attribution improves.
This article notes that Unity, its logos, and trademarks belong to Unity Technologies. Other brands are trademarks of their respective owners. It's a legal disclaimer found in advertising contexts.
2024 mobile gaming revenue reached $80B on App Store & Google Play (+4% YoY), with casual, casino, and strategy genres showing double-digit growth. Key 2025 trends include user-level monetization customization, IP-driven games reducing CAC, AI-powered personalized gameplay, programmatic CTV maturing with greater accountability, and puzzle game dominance in markets like Vietnam. Decision-makers should focus on live-title optimization, genre expertise, and cross-platform programmatic strategies.
Marketing mix modeling (MMM) is re-emerging as a privacy-compliant complement to attribution, helping mobile marketers evaluate the impact of media spend, pricing, ASO, and promotions on installs and revenue. Unlike traditional media mix modeling, MMM includes non-media levers. Combined with incrementality testing and predictive analytics, MMM provides a high-level view of performance without relying on user-level data, making it essential for modern measurement stacks.
AI revolutionizes ad creative production by accelerating ideation, asset creation, and optimization. Unity's Ad Design Studio leverages AI to generate diverse concepts, animate static images into videos, quickly update creatives for seasonal campaigns, and produce audio elements like music and voiceovers without external resources. This efficiency enables higher creative output, more testing options, and ultimately better-performing ads that boost user acquisition and UA growth.
Apple's WWDC25 announced significant AdAttributionKit updates, including support for multiple overlapping re-engagement conversions with conversion tags, customizable attribution windows per ad network, configurable cooldown periods to avoid misattribution, and new geography data (country codes) in postbacks for high-volume campaigns. Testing capabilities are enhanced via developer mode. These changes give advertisers more control over attribution rules and insights, improving campaign optimization and measurement accuracy across iOS 26 and beyond.
Unity Vector expands its ROAS suite with D28 Ad Revenue ROAS and D28 Hybrid ROAS campaigns, enabling advertisers to optimize for long-term user value across ad-only and hybrid monetization models. Closed beta results show significant lifts in retention and ARPU compared to D7 campaigns: D28 Ad Revenue ROAS achieved up to +62% median D28 retention uplift and +68% ARPU uplift; D28 Hybrid ROAS saw +76% retention and +41% ARPU uplift. This completes Unity's D28 ROAS offering alongside existing IAP ROAS, allowing advertisers to target users whose value builds beyond the first week.
Hybrid monetization, combining in-app purchases (IAPs), in-app advertising (IAA), and subscriptions, is key to maximizing revenue and user lifetime value. By diversifying revenue streams, developers mitigate risk and cater to varied user preferences. The strategy is led by hybrid casual games but extends to finance, e-commerce, and health apps. Best practices include audience segmentation, personalized offers, A/B testing, and balancing user experience with revenue. Analyzing metrics like ARPU, LTV, and churn is crucial for optimization.
Creative fatigue reduces ad engagement over time. To combat it, use diverse creatives (videos, playables, formats) to feed machine learning models. For new games, start small and scale gradually; for existing ones, launch with up to 30 creatives and refresh every 3 days. Optimize top performers with incremental changes (duration, color, characters) rather than replacing them. Strategic rotation and variety maintain campaign performance.
Unity Vector expands its ROAS suite with D28 Ad Revenue ROAS and D28 Hybrid ROAS campaigns, enabling advertisers to opti...
Unity Ads launches D28 IAP ROAS campaigns and simplified ROAS onboarding, both powered by Vector. D28 campaigns capture ...
Unity and Discord launch a new Learn course on integrating Discord Social SDK into Unity games. The SDK enables social f...
Rewards are evolving from simple marketing tactics to strategic loyalty drivers critical across the user journey. Econom...
Far Out Games built the completely destructible world of 'Deliver At All Costs' using custom Unity pipelines, aggressive...
Aura Remarketing re-engages inactive app users via native on-device notifications, targeting high-value segments like in...