In Q2 2025 on a unified platform, top mech games in the US showed distinct performances. War Robots Multiplayer Battles revenue fluctuated from $491K to $385K, downloads 17K-21K, active users dipped to 127K then recovered to 150K. SD Gundam G Generation ETERNAL surged to $655K revenue in late April, with downloads dropping from 59K to 12K, active users varied 26K-46K.
Mech Arena - Shooting Game revenue was stable around $214K-$243K, downloads 16K-22K, active users jumped from 147K to 224K. Mech Assemble revenue increased to $235K, downloads 13K-21K, active users rose from 32K to 43K. Wing Fighter declined from $154K to $71K revenue, downloads 2K-4K, active users fell from 28K to 22K.
Global in-app revenue from short drama apps reached ~$700M in Q1 2025, nearly 4x YoY. ReelShort and DramaBox lead, but newcomers like DramaWave surged via localised ads and TikTok. Latin America and Southeast Asia drove download growth. For ad ops, targeting emerging markets and leveraging video ads on social platforms are key.
India's mobile app market hit record revenue of $345M in Q2 2026, with non-gaming up 50% YoY. For ad ops, key opportunities lie in short drama apps (Story TV tripled ad spend), AI subscriptions, and ad-supported games like arrow puzzles, which generate over 11% of global ad revenue from India. Gaming revenue grew 10% YoY, outperforming global decline. Hypercasual game ad revenue rose 180% QoQ. India is transitioning from an acquisition market to a monetization powerhouse, offering scalable ad inventory across entertainment, local commerce, and casual gaming.
Tinder, Badoo, and Kismia saw revenue growth in Ukraine's Q2 2025 dating app market. Badoo dominated in active users, while Kismia had highest download spikes. Bumble remained stable but smallest in metrics.
Top horse games on iOS in Q2 2025 showed varied trends. Rival Stars had steady revenue, Star Stable peaked in downloads, while Horse Riding Tales saw revenue growth but slight user decline.
August mobile gaming saw stable revenue at $6.57B and downloads at 3.76B. Honor of Kings led revenue through major events, while Tencent titles accounted for 5 of top revenue growth spots, driven by China. Download trends highlighted open-world crime games (Gangstar Mirage City), ASMR unboxing (Mystery Dumpling), and casual vehicle titles, with high growth in India, Brazil, and Turkey. For ad ops, seasonal events, limited-time cosmetics, and localized partnerships are key to engagement; emerging genres and fast-growth markets present new user acquisition opportunities. Live-ops pacing is critical for monetization.
In Q3 2025, Angola's top apparel apps showed varied trends: SHEIN peaked at 4.3K weekly downloads; Zara declined from 1.5K to 566; FitTok dropped from 1.2K to 21; PULL&BEAR and MANGO were stable.
Generative AI app downloads hit 1.7B in H1 2025 (+67% HoH), with IAP revenue near $1.9B (double HoH). ChatGPT dominates at 63% of revenue, but Asia (80% growth) and emerging apps like DeepSeek signal market shifts. For ad ops, this means expanding inventory in fast-growing regions and competing with AI chatbots for user attention.
Aura Remarketing re-engages inactive app users via native on-device notifications, targeting high-value segments like in-app purchasers. It diversifies UA strategy by reactivating lapsed users (90% churn within 30 days). Key targeting: user type, demographics, device, download recency, engagement, and post-install behavior. Requires a performance link, redirect link, user criteria, bid, and KPIs. Currently supports notifications; future placements include Game Spotlight. No additional privacy steps needed.
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