Liftoff(Vungle)Liftoff(Vungle)

Must-Know Highlights From the 2025 Casual Gaming Apps Report

By Ruoji Tang | July 28·Jul 28, 2025·4 min read

The 2025 Liftoff Casual Gaming Report highlights key shifts for ad ops decision-makers. First, user acquisition costs vary significantly by platform: iOS CPI is higher but delivers superior ROAS (47% D30 vs. 15% Android).

Sports games lead iOS ROAS at 80%. Second, install sources reveal that hypercasual and puzzle games account for ~50% of casual game downloads, while non-gaming apps (utilities, entertainment, social media) contribute over half of cross-app installs. This suggests diversifying ad inventory beyond gaming.

Third, notable monetization innovations include audio ads (less intrusive, maintain engagement), temporary 'remove ad' offers (currency-based, encouraging gameplay), and customizable IAP bundles (player-controlled spending). Live events (collectibles, co-op missions, win-streaks) are also critical for retention. For ad ops, actionable takeaways: focus iOS campaigns on high-ROAS genres like sports and strategy; test audio ad formats; explore hybrid puzzle-casual titles; and integrate non-gaming app targeting via DSPs with broad inventory.

The market demands constant innovation as downloads decline but revenue per user grows.

You Might Also Like

AppsFlyerAppsFlyer

Winning mobile banking users – your ultimate guide to trust and growth in the age of privacy

Banking apps are vital digital channels requiring granular measurement to optimize user acquisition, engagement, and retention amid strict privacy regulations. Key challenges include measuring sensitive conversions, preventing fraud, and personalizing experiences without compromising compliance. Granular event tracking, deep linking, and anti-fraud solutions are essential. Banks must measure early-funnel milestones, re-activate dormant users, and leverage owned media for cost-effective re-engagement. Advanced attribution methods like SKAdNetwork, probabilistic modeling, and data clean rooms help navigate privacy changes. Effective measurement drives long-term customer value and validates mobile's impact on business outcomes.

Lesia Kupriienko·Oct 13, 2025·22 min readRead article →
Liftoff(Vungle)Liftoff(Vungle)

What Mobile Game Developers Can Learn from the Winners of the 2025 Mobile Appdev Awards

The 2025 AppDev Awards highlight five mobile games that excelled in areas like collaboration events, social features, minigames, new releases, and long-term evolution. Key insights for ad ops include leveraging strong IP crossovers (e.g., Diablo Immortal x WoW), faction-based social events (Wild Rift x Arcane), high-revenue minigames (Merge Mansion), and sustainable monetization (Pokémon TCG Pocket). Brawl Stars' revival through collaborations, system updates, and live events offers a masterclass in user engagement. These strategies can inform ad targeting, monetization, and retention tactics.

Liftoff·Sep 23, 2025·5 min readRead article →
MintegralMintegral

Why is ROAS the Key Success KPI for Strategy Games?

Strategy game developers increasingly invest in UA despite high CPIs, prioritizing long-term user value over short-term payback. ROAS (Return on Ad Spend) emerges as the critical KPI, with monetization cycles spanning 60-180 days. Target ROAS bidding, using predictive LTV models from Day 7/14 data, enables efficient acquisition of high-value players. Mintegral's IAP ROAS and Hybrid ROAS offerings support differentiated goals across markets and optimization windows (D0 for quick conversions, D7 for habit-building). Smarter ad creatives aligned with player motivations (strategic, social, competitive) further enhance ROI.

Octavia Li·Oct 12, 2025·3 min readRead article →
Liftoff(Vungle)Liftoff(Vungle)

Top Monetization Trends in the Mobile Games Market

Header bidding is reshaping mobile game monetization by increasing ad revenue through simultaneous auctions, though it reduces publisher control and data transparency. Hybrid models (ads + IAP) now dominate, with only 1.83% of users making purchases. Direct-to-consumer stores bypass app store fees, but regulatory battles continue. AI's impact remains limited due to data privacy concerns. For ad ops, prioritize header bidding adoption, integrate hybrid monetization, and explore external payment options to boost revenue.

Gaming·Sep 4, 2025·5 min readRead article →
MintegralMintegral

Mobile App Monetization Strategies for New Apps

New app developers must integrate monetization from day one, not after building a user base. Rewarded ads offer a value-exchange model that boosts retention. A hybrid of IAA and IAP creates sustainable growth, but requires careful design to balance user experience. Early revenue, even modest, should be reinvested into user acquisition. Continuous testing of ad formats and placements is essential. Partnerships with mediation platforms like Mintegral can maximize ad revenue without harming UX.

Mingyue Zhu·Oct 17, 2025·6 min readRead article →
SensorTowerSensorTower

Cross-Platform Gaming: Bridging Mobile and PC/Console

Mobile gaming's vast scale drives discovery and reach, while PC/console platforms deliver high per-user revenue and brand prestige. For ad ops, the key insight is leveraging mobile's broad funnel to feed premium ecosystems via companion apps, lite versions, adapted experiences, and cross-play integration, maximizing total franchise growth and ad monetization opportunities across platforms.

Oct 1, 2025·7 min readRead article →
MintegralMintegral

A Guide to Acquiring Paying Players in Japan and South Korea's RPG Market

RPG developers in Japan and South Korea face high CPI but lucrative LTV. Success requires front-loaded investment during pre-registration, targeting high-value players via Target CPE and IAP ROAS bidding, and using playable ads to boost conversions. Despite a 12% Q2 2025 IAP revenue decline, these markets offer ARPD over $60 (Japan) and $25 (South Korea), making efficient UA critical for ROI.

Octavia Li·Oct 12, 2025·4 min readRead article →
UnityUnity

Breaking down the completely destructible world of Deliver At All Costs

Far Out Games built the completely destructible world of 'Deliver At All Costs' using custom Unity pipelines, aggressive culling, and tailored physics. The game features ~95% destructible assets with 60 fps target achieved via camera-angled culling, terrain mesh baking, particle system optimization, and damage tuning. For ad ops, the case study highlights performance vs. fidelity tradeoffs and iterative testing.

Emily Raine·Jul 15, 2025·5 min readRead article →

More from Liftoff(Vungle)