SensorTowerSensorTower

Global App Revenue Reached $39 Billion in the First Half of 2019, Up 15% Year-Over-Year

Jul 26, 2019·3 min read

Summary

During the first half of 2019, global consumers spent $39.7 billion on mobile apps and games, a 15.4% increase from $34.4 billion in H1 2018. Apple's App Store accounted for $25.5 billion (up 13.2%), while Google Play generated $14.2 billion (up 19.6%). Non-game app spending was led by Tinder ($497 million), Netflix ($399 million), and Tencent Video ($278 million).

First-time installs totaled 56.7 billion, with iOS downloads declining 1.4% to 14.8 billion and Google Play growing 16.4% to 41.9 billion. Game spending reached $29.6 billion (up 11.3%), with Honor of Kings as the top grossing title. Q2 2019 saw nearly $20 billion in spending, 17.2% growth YoY.

You Might Also Like

SensorTowerSensorTower

India Mobile App Market in Q2 2026: IAP Hit a New High of $345 Million (Up 35%); Story TV Emerged as India’s No.1 Short Drama App, While Meesho Led Shopping App Downloads

India's mobile app market hit record revenue of $345M in Q2 2026, with non-gaming up 50% YoY. For ad ops, key opportunities lie in short drama apps (Story TV tripled ad spend), AI subscriptions, and ad-supported games like arrow puzzles, which generate over 11% of global ad revenue from India. Gaming revenue grew 10% YoY, outperforming global decline. Hypercasual game ad revenue rose 180% QoQ. India is transitioning from an acquisition market to a monetization powerhouse, offering scalable ad inventory across entertainment, local commerce, and casual gaming.

Jul 31, 2026·5 min readRead article →
SensorTowerSensorTower

Top 10 Worldwide Mobile Games By Revenue and Downloads in August 2026

August mobile gaming saw stable revenue at $6.57B and downloads at 3.76B. Honor of Kings led revenue through major events, while Tencent titles accounted for 5 of top revenue growth spots, driven by China. Download trends highlighted open-world crime games (Gangstar Mirage City), ASMR unboxing (Mystery Dumpling), and casual vehicle titles, with high growth in India, Brazil, and Turkey. For ad ops, seasonal events, limited-time cosmetics, and localized partnerships are key to engagement; emerging genres and fast-growth markets present new user acquisition opportunities. Live-ops pacing is critical for monetization.

Donny Kristianto·Sep 4, 2026·8 min readRead article →
SensorTowerSensorTower

Japan Gaming 2026: The Games, Strategies, and IP Defining a Global Powerhouse

Japan's mobile gaming market remains a revenue powerhouse, generating over $10B in IAPs in the past year despite a slight decline. Downloads are down, but engagement is stable, indicating a mature, high-value audience. Gaming ranks third in Japan's digital ad spend, with the ad market at record highs. Ad ops teams should align with major events and new releases for monetization spikes, balance casual puzzle UAC for volume with strategy/RPG for LTV, and consider cross-platform campaigns.

Forza Horizon 6·Sep 2, 2026·7 min readRead article →
AppsFlyerAppsFlyer

Cross-channel marketing analytics: how it works in 2026

Cross-channel marketing analytics isn't about putting Meta, Google, and TikTok numbers side by side—they often double-count the same customer journey. Fragmented identity is the real culprit; without a first-party Customer User ID, attribution measures platform credit, not customer value. The article explains that deduplicating conversions across mobile, web, and CTV can lift attributed revenue by 30–60% and improve ROAS by 20%. It walks through attribution models, warns against platform-native analytics, and advises using an independent MMP for true cross-channel measurement. Ad ops takeaway: fix identity resolution first, because AI-driven optimization and budget allocation depend on trustworthy, deduplicated data.

Rachel Siegman·Sep 3, 2026·14 min readRead article →
SensorTowerSensorTower

Mario Kart Tour Speeds to 90 Million Downloads in First Week to Become Nintendo's Fastest-Ever Mobile Game Launch

Mario Kart Tour achieved 90 million downloads in its first week, six times more than Nintendo's second-best launch. It ranks third in player spending with $12.7 million. Android led downloads (59.5%), while iOS dominated revenue (75.5%).

Mario Kart Tour·Oct 3, 2019·2 min readRead article →
SensorTowerSensorTower

Top 10 Worldwide Mobile Games By Revenue and Downloads in July 2026

July 2026 mobile gaming revenue hit $6.6B (+7.7% MoM), with Pokémon GO and Honor of Kings leading growth via anniversary events and localized IP collabs. Live-ops calendars remain critical: major updates, esports, and cultural moments drive engagement and spending. Downloads reached 3.72B (+2.2%), led by ROBLOX and Free Fire, while hypercasual and World Cup-themed games surged. For ad ops, prioritize high-engagement windows around live events, leverage IP crossover audiences, and consider market-specific peaks (e.g., US 29.5% revenue share). Brands should align campaigns with seasonal content drops and user acquisition spikes.

Donny Kristianto·Aug 4, 2026·7 min readRead article →
SensorTowerSensorTower

Q2 2026 Digital Market Index: Monetization Depth Outpaces Download Growth

Q2 2026 saw US digital ad spend hit $49B (+15% YoY), fueled by a Shopping category rebound (+13% YoY) after tariff uncertainty. Major retail advertisers like The Home Depot and Dick's Sporting Goods leveraged the FIFA World Cup, boosting spend 66% and 93% QoQ. Meanwhile, ChatGPT emerged as a key ad channel, with shopping advertisers taking 31% of its impressions. Global growth shifted from the US (-3%) to China and Europe. For ad ops, prioritize event-driven retail campaigns and test conversational ad units on GenAI platforms.

Aug 11, 2026·3 min readRead article →
SensorTowerSensorTower

Hong Kong Unrest Drives 4x Surge in Telegram Downloads, Boosts Other Apps Used by Protesters

Hong Kong protests boosted Telegram installs by 323% YoY in July, adding 110,000 users. LIHKG saw 900% growth. News app downloads rose 197%.

Aug 26, 2019·2 min readRead article →

More from SensorTower